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Underwatertemple

05-03-2004, 04:05 PM#1
Mozared
Hello,

Most of you proberly think you got rid of me after outlandscape but GOTCHA, i'm back! here's my latest terrain, still in progress though. it's an underwatertemple that doesn't look like it's underwater, but that'l come.

Clarification:
I want: constructive critism, idea's for doodads i can place, idea's to make it look more underwater.

I DONT want: comments like "where's the terrain", comments like "place doodads", or comments like "it doesn't look underwater".

Ok, the first picture is (like @ outlandscape) a sort of legenda to show which picture is taken where.

oh and to clarify things even more: I STILL NEED TO PLACE DOODADS AND STUFF! THIS IS ONLY THE BASIC!

Mozared
05-03-2004, 04:30 PM#2
Vagabond
First of all, don't use them same tile for the whole temple, variate it with other temple and maya-inspired tiles.
Use sunken ruins doodads, as obelisk, statue, and other temple doodads..
Well.. hope ya got some help..
05-03-2004, 05:00 PM#3
Mozared
Quote:
Originally Posted by Vagabond
First of all, don't use them same tile for the whole temple, variate it with other temple and maya-inspired tiles.
Use sunken ruins doodads, as obelisk, statue, and other temple doodads..
Well.. hope ya got some help..

Well the last thing seems pretty logical to me, i was reffering to more to placement, and what would look cool. the first thing has a good point, i'l do that.

Mozared
05-03-2004, 05:15 PM#4
Arching Blades
The first look is good to me. Still, to make it underwater, you would most likely need to blur the landscape with a blue filter. For other details, I agree with Vagabond. You need to put ruins. ANYTHING! Broken columns here and there, a big rock crashed somewhere, fissures perhaps(if it is even possible!)
05-03-2004, 05:31 PM#5
Mozared
Quote:
Originally Posted by Arching Blades
The first look is good to me. Still, to make it underwater, you would most likely need to blur the landscape with a blue filter. For other details, I agree with Vagabond. You need to put ruins. ANYTHING! Broken columns here and there, a big rock crashed somewhere, fissures perhaps(if it is even possible!)

Well this may sound strange at first, but i'm not going to place any ruins. this is because I want it to be a still active temple. so people are still here, live here, and do stuff. unless you can convince me you have ruins at your work (unless your an archeologist) I don't think i'l place those.

The filter is a good idea, but that'l only work IN warcraft as far as i know. these screenies are taken in the WE.

Mozared
05-03-2004, 06:04 PM#6
Gitlich
I dont think that the circle tiles look good, this is just a sugestion, but you could use dark ice tiles (im assuming youre going to use heavy blue fog for an underwater effect, so everything will look blue and it wont lok out of place). As for doodads you could try a lot of rocks (any maby large rock spires) with no-pathing and high roll angles around the external walls, like draco did in his forgoten city behind the power soruce

[edit] this is hight hypocritical comeing from me after my archway palace, but i think less archways would give a better effect, instead of having slid rows of them on the straights leaving gaps ebtween them
05-03-2004, 06:22 PM#7
Mozared
Quote:
Originally Posted by Gitlich
I dont think that the circle tiles look good, this is just a sugestion, but you could use dark ice tiles (im assuming youre going to use heavy blue fog for an underwater effect, so everything will look blue and it wont lok out of place). As for doodads you could try a lot of rocks (any maby large rock spires) with no-pathing and high roll angles around the external walls, like draco did in his forgoten city behind the power soruce

>>> ok, sounds worth to try...

Quote:
Originally Posted by Gitlich
[edit] this is hight hypocritical comeing from me after my archway palace, but i think less archways would give a better effect, instead of having slid rows of them on the straights leaving gaps ebtween them

ok, i'l do that.

Mozared
05-03-2004, 08:12 PM#8
Murcielago)
hey this looking good, about the fissures that is possible, ( lava cracks in the ocean are very similar), the rest i gess put giant rocks and dress them up with corals and seaweed, not sure if you know waht i mean, but its not ez to explain, make sure you change the ground slope under the rocks(yes to hide the terrain) so you can have a nice effect and make it look like real coral, also i like how the temple is coming along, and i agree about the green round tiles, they just dont look good, i duno but i have yet to see them used well. oh yeah i jus though of somethin, use draco's white sand, that will look very good :>
05-03-2004, 09:05 PM#9
Mozared
Quote:
Originally Posted by Murcielago)
hey this looking good, about the fissures that is possible, ( lava cracks in the ocean are very similar), the rest i gess put giant rocks and dress them up with corals and seaweed, not sure if you know waht i mean, but its not ez to explain, make sure you change the ground slope under the rocks(yes to hide the terrain) so you can have a nice effect and make it look like real coral, also i like how the temple is coming along, and i agree about the green round tiles, they just dont look good, i duno but i have yet to see them used well. oh yeah i jus though of somethin, use draco's white sand, that will look very good :>

Akknowlegded. i'l start all this stuff tomorrow.

Mozared
05-04-2004, 01:41 AM#10
Beam
Hm... the first thing I would do is get rid of the jagged edges. Either make them plateaued at the top, or just leave them normal. They don't look that great and don't look like they serve any purpose. If you were going for the battlement look, you should tint the cityscape low walls sorta greenish yellowish and use those.

Another thing is your column wall placement. Instead of having an entire row of regular columns, Make three colums about equal distance from each other, and then play with the XYZ values of the middle column to make it stretch from the column on the right to the one on the left. I had a screenshot... but I think I lost it in my hd crash... but here's a thread showing what I meant (I told darkone to do the same thing)....
HAH I found it! http://wc3campaigns.com/showthread.p...redoing+castle
Do the pillar walls like that.

To make it look underwater, place fish doodads and raise them up, or create a neutral flying unit with wander and the fish model. Um... yeah... that's all I can think of right now that hasn't been covered.
05-04-2004, 10:50 AM#11
Mozared
Quote:
Originally Posted by Beam
Hm... the first thing I would do is get rid of the jagged edges. Either make them plateaued at the top, or just leave them normal. They don't look that great and don't look like they serve any purpose. If you were going for the battlement look, you should tint the cityscape low walls sorta greenish yellowish and use those.

They serve for beauty, and a bit the battlement look. you don't like them? i thought they looked fantastic...

Quote:
Originally Posted by Beam
Another thing is your column wall placement. Instead of having an entire row of regular columns, Make three colums about equal distance from each other, and then play with the XYZ values of the middle column to make it stretch from the column on the right to the one on the left. I had a screenshot... but I think I lost it in my hd crash... but here's a thread showing what I meant (I told darkone to do the same thing)....
HAH I found it! http://wc3campaigns.com/showthread.p...redoing+castle
Do the pillar walls like that.

I can't. I tryed this before but i simply can't. i noticed it looks really nice but it seems impossible for me to do. if i turn one side at maximum (120) and the others at minimum (80) then it still looks like a normal pillar, no matter what side i make 120. I proberly figured out the reason already - ur using umswe.

Quote:
Originally Posted by Beam
To make it look underwater, place fish doodads and raise them up, or create a neutral flying unit with wander and the fish model. Um... yeah... that's all I can think of right now that hasn't been covered.

Ah i've seen that before, i was halfly planning the fish thing, didn't thought about the neutral flying unit though.

Thanks all for the help, i'l get started now...

Mozared
05-04-2004, 11:25 AM#12
[Death]
So edit the pillar's max size and give it a 10 instead of 1.20...
Then it'll scale REALLY high. If you want it even higher (I don't think so), give it a 100.
The pillar has to be a doodad, otherwise the Y and Z will be greyed out since Blizzard seems to have wanted destructibles to scale up with the X Y Z equal...

There are some things in the regular editor that can do a lot of the things UMSWE can do.
05-04-2004, 11:56 AM#13
Mozared
Alright, i'm done with all this... if this looks alright i'l come along with the doodads.

Quote:
Originally Posted by [Death]
So edit the pillar's max size and give it a 10 instead of 1.20...
Then it'll scale REALLY high. If you want it even higher (I don't think so), give it a 100.
The pillar has to be a doodad, otherwise the Y and Z will be greyed out since Blizzard seems to have wanted destructibles to scale up with the X Y Z equal...

There are some things in the regular editor that can do a lot of the things UMSWE can do.

Thnx, this worked...

Quote:
Originally Posted by Beam
Hm... the first thing I would do is get rid of the jagged edges. Either make them plateaued at the top, or just leave them normal. They don't look that great and don't look like they serve any purpose. If you were going for the battlement look, you should tint the cityscape low walls sorta greenish yellowish and use those.

I modified them and i made 'walls' out off them now. look on the pics i'l post later.

Quote:
Originally Posted by Gitlich
I dont think that the circle tiles look good, this is just a sugestion, but you could use dark ice tiles (im assuming youre going to use heavy blue fog for an underwater effect, so everything will look blue and it wont lok out of place). As for doodads you could try a lot of rocks (any maby large rock spires) with no-pathing and high roll angles around the external walls, like draco did in his forgoten city behind the power soruce

Dude, i wanna marry you. this looks SO TERRIFIC. can do as sand, or coral, name it, it looks very good. haven't used it jet but i will in the area around the temple. oh and i did something with the circle's that looks ok. check it out.

Quote:
Originally Posted by Gitlich
[edit] this is hight hypocritical comeing from me after my archway palace, but i think less archways would give a better effect, instead of having slid rows of them on the straights leaving gaps ebtween them

Did this 2, looks very good.

Quote:
Originally Posted by Vagabond
First of all, don't use them same tile for the whole temple, variate it with other temple and maya-inspired tiles.
Use sunken ruins doodads, as obelisk, statue, and other temple doodads..
Well.. hope ya got some help..

Ok I did the first thing, doodads will come later now.


Sorry, no pics jet, i'm gonna make them now, i'l upload them in aproxximatly 10 to 15 minutes.

Mozared
05-04-2004, 12:12 PM#14
Mozared
Guys - Same legenda as above, same pics, other terrain. if you all like this i'l come up with the doodads.

Mozared
05-04-2004, 06:20 PM#15
Mozared
I knew it. you like it so much your all speechless... i'l get onto the doodads. :D

Mozared