| 05-03-2004, 05:34 PM | #1 |
I went into the object editor and changed the Art - Team Color for my heros to different player values. And this works perfectly when i create the units before the map stars but when i create them with the Unit - Create Units Facing Angle trigger they appear with the default hero glow for the team. Is there a trigger work around for this or do I have to have to create the units at the start of the map in a hidden location and move them after? |
| 05-03-2004, 05:56 PM | #2 |
I think you would have to add an action after the creating unit action like: Action: Unit - Create 1 Footman at Center of Region test facing angle 90 Unit - Change the owership of (last created unit) to (player 4) and change color (or something like that. Can't get into object editor at school :-( ) Well, i hope that helps. |
| 05-03-2004, 07:21 PM | #3 |
Us the action, Unit - Change Color of (Last Created Unt) to <Color> immediately after the creation trigger. |
| 05-03-2004, 07:28 PM | #4 |
Thanks for the help, I cant believe I missed that trigger. |
