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will do triggers for maps/campaigns

05-03-2004, 08:28 PM#1
Drake Eternal
will do triggers for maps/campaigns

all i require is a spot in the credits, complete terrein, and (for cinematics) fully set cams.

NOTE: If i think of anythin else, i will post the update, and edit this post.
05-04-2004, 04:02 AM#2
ThyFlame
Stop. Let them learn and stop trying to get credit in every map you can get your hands on.
05-04-2004, 10:00 AM#3
Drake Eternal
Quote:
Originally Posted by ThyFlame
Stop. Let them learn and stop trying to get credit in every map you can get your hands on.

credit? doing triggers does help them learn. they can look at the trigger editor and figure it out.
05-04-2004, 07:44 PM#4
Shimrra
I have a campaign level that could use a trigger-knowledgable tester, if you would be interested.
05-04-2004, 08:21 PM#5
thewrathofgod
Actually, I could use some help with a trigger or two if you could look at my other post. They are pretty simple triggers but when I finish I would definetly give you a line of credit in the opening flash screen for your help.
I have been looking for someone or multiple someones to help me with a few pointers and tricks of the trade. This map that I am making is to help me learn the basics, then I am going to try and make a map using all custom heros, items, spells and such. I have several awesome maps that I made in star craft but the editor varies very much in warcraft 3. So I just need a little bit to get used to the new setup and maybe a little help along the way. ;)

Thanks,
Richard
05-04-2004, 09:39 PM#6
Drake Eternal
i would be glad to help both of you. all i need is more information on what to do.
05-04-2004, 09:51 PM#7
Shimrra
All I need you to do is to allow me send you the map and then you just have to play it and tell me what you think should be done to it. I see an e-mail address in your sig, which I assume is where I would send it. Do you have a maximum files size that you can recieve? The map is 2.5 megs, so I might need to cut down the file size if you have a 2 meg maximum. Thanks for agreeing to the test!

-Shimrra
05-04-2004, 09:56 PM#8
thewrathofgod
Thanks Drake, Here is a copy of post in the other tread (hopefully it doesnt violate forum rules)

Can Someone help me out? AoS triggers

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I'm new to map making and am trying to make a trigger similar to the one in Spellcraft, where in strife mode the good units go from the barracks to a stopping point and then go to attack the other side of the map. Can someone tell me how I would do that. I have been playing with spawning and making the units "auto" attack towards a direction, but I am having trouble figureing it out or finding a map that I can look at the triggers for help.

Any help would be appreciated very much and thanks in advance for any help with the tricks of the trade.


EDIT: I guess I should specify what I am trying to do with my map. Basically you are a one of several heros each player trying to survive the longest. I want to spawn units and have them move around the map to specific points on the map on attack "mode" so that if they run into one of our unsuspecting heros, they attack them. I want to make the spawned units to move as soon as they are spawned from their barracks and to move in attack mode to a pre designated spot, pausing only to turn and go to another pre designated spot. there are three spots that I want the spawned units to follow in attack mode then I have them walk off the map and "die". The idea is there, but my knowledge of map making is not. I just want either a plain map with an example of the spawn and attack triggers with two or more destination points, or maybe a description as to how I can do this in the map editor.

Thanks,

Richard
__________________
05-04-2004, 10:06 PM#9
Shimrra
For the moving use Unit - Issue Order Targeting a Point: Order <Unit> to Attack-Move to <Region>.

This will make the designated unit move to the designated region, attacking any enemies they encounter along the way. Use a trigger like this for in addition to the first one:

Events: A unit enters <Region>
Conditions: None
Actions:Issue Order Targeting a Point: Order (Entering Unit) to Attack-Move to <NextRegion>.

This says when a unit enters the region it is then ordered to move on to the next region in 'attack' mode. I hope this helps!

-Shimrra
05-04-2004, 10:11 PM#10
Aznwhore
i created a thread for this but since i see yours, i dont see much to it
i need a trigger which would make a unit's hp = value on a multiboard
05-04-2004, 10:36 PM#11
thewrathofgod
Kool Thanks Shimrra,

I got them to spawn and move to first "region" but couldnt for the life of me to get them to move to second region and so on.

Does the two above mentioned triggers make all spawned units that arive in the "region" to move to the next "region"?

I am going to apply what you said to see if that fixes that porblem. So, I'll let you know after I get off from work if it works or not.

Wow actually got a helpful response without the "n00b" comment on it lol

Thanks again,
Richard
05-04-2004, 10:48 PM#12
Pyrokinesis
I feel fairly dumb asking this, but what condition would I use to count the number of HEROS in a region. Integer Comparison only seems to count the number of units in a region.
05-04-2004, 11:03 PM#13
Shimrra
Pyrokinesis' question:
Use this action to find the number of Heroes:

Code:
Test
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
            Loop - Actions
                Set IntegerVariable = (IntegerVariable + 1)

The IntegerVariable will be the number of Heroes. You can change playable map to whatever region you want. Afterwards, use an integer comparison to compare IntegerVariable.

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As for the thewrathofgod's question, try this trigger:

Code:
Test
    Events
        Unit - A unit enters (Current camera bounds)
    Conditions
        (Owner of (Triggering unit)) Equal to Player 1 (Red)
    Actions
        Unit - Order (Triggering unit) to Attack-Move To (Center of (Playable map area))

This should say that when a unit enters the region owned by a certain player, then it will order it to move to the next region. If triggering unit doesn't work, try using Entering Unit. Hope this one works!

Quote:
thewrathofgod said:
Wow actually got a helpful response without the "n00b" comment on it lol

Thank you. I try to treat everyone with respect and answer all questions without insult. We were all there at some point or another.
05-04-2004, 11:10 PM#14
Pyrokinesis
Thanks - a very prompt answer :D
05-04-2004, 11:51 PM#15
thewrathofgod
Thanks again! (Sorry but it won't let me give you rep again without giving it to others first lol)