| 05-04-2004, 09:44 AM | #1 |
I tried using this: Events: - Unit - A unit owned by Player 7 (Green) Dies Conditions: Actions: - Player Group - Pick every player in Group1 and do (If ((Owner of (Picked unit)) Equal to (Owner of (Killing unit))) then do (Set Score[(Player number of (Owner of (Picked unit)))] = (Score[(Player number of(Owner of (Picked unit)))] +1)) else do (Do nothing) But it doesnt work :( Got any idea? |
| 05-04-2004, 11:16 AM | #2 |
There is no picked unit, so you need to use 'picked player'. |
| 05-04-2004, 01:07 PM | #3 |
Thnx I got it work: Events: - Unit - A unit owned by Player 7 (Green) Dies Conditions: Actions: - Player Group - Pick every player in Group1 and do (If ((Owner of (Killing unit)) Equal to (Picked player))[ then do (Set Score[(Player number of (Picked player))] = (Score[(Player number of(Picked player))] +1)) else do (Do nothing) :D |
| 05-04-2004, 09:14 PM | #4 |
Why not just do.. If --player 7 owns (killing unit) then --score = score + 1 else --do nothing |
| 05-04-2004, 11:14 PM | #5 |
that requires more triggers becuz Im guessing he has at least 7 players so if he does it your way thyflame, he will have to have 7 or more varibles and triggers. where this way he only needs 1 varible and 1 trigger, like I said earlier your triggers are very unessicarily difficult somtimes. |
