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No Man's Land

05-05-2004, 10:04 PM#1
mini.me
No Man's Land
Type of map: AOS or TOB based

Size: Not decided
Terrain: Either all barrens or forest with dry barrens river going through the middle.
Reason for name: The barrens area is where the fighting takes place... no man's land; well until someone takes no mans land.
Teams: Like TOB
Heroes: All heroes will have different abilities that are mostly custom.
Units: Most units will have dig trench ability and if they have a ranged attack they will have switch to melee
Items: You can sell
AI: Custom AI will be included that lets two computers control the remainder of the units after the other players pick. They also will take control of a player's units when the player leaves. The AI will control the rest of the heroes with differing skill.
Control: Controlling your unit will be different on this map. You can tell your unit to move normally but you can also press the left or right arrow key and make the hero sidestep to avoid an arrow or something else. Things like pressing "A" and "D" keys and resulting in your hero turning right or left a degree.
Dying: When a hero dies it will be great. Models of hands
Inventory: The inventory will be made to hold different amounts of different items. Like only 10 or less rings for a human hero.
Weapons: When you pick up a sword laying on the ground it shows up as an attachment on your hero.
Models: Models of swords and other weapons and armor will be included.




Goals and Ideas:
1. Weapons do not do damage when they hit a heroes armor. (same as below, but this may be done randomly based on a percent of armor on the hero.)
2. Weapons do not go through armor. (no, not possible w/o custom models, I think, tell me if im wrong.)
3. All new or modified models. (no, it would make map too big htis owuld be for second version.)
4. Smart AI.
5. AI that talks. (Maybe if it would be useful)
6. More Realistic Battles.
7. Weak abilities for any hero can be gained but cannot be remembered how to get them.(random?)
8. AI that controls soldiers is very strategic.
9. Records of people you have played with.
10. Record of win losses and kills.
11. Spells that interact with each other.(ice and freeze an area with water and fire can melt that water.
12. Units will fall from a hard hit. (This will not be happening until the second version which wil be bigger, if there is a second version.)
13. Units are trained in regiments.
14. And more (13 is supposed to be unlucky... heh... stupid superstition)



Modelers: Need as many as possible.
Skinners: Need as many as possible.
Terrain people: Mayweda. Might need one or two more.
JASSers: mini.me. Need at least two or three more.
AI people: Need at least one.
Other: I don't know. Are there any others?
All: look on signature
05-11-2004, 12:48 PM#2
Mayweda
Ok, here I have created a quick barren look. Is this ok? (It is not the map already, it's just how I imagine barrens).
05-12-2004, 12:27 PM#3
mini.me
Thats great. Make the map similar to that and if I find things that look weird I'll change them, but thats really good. I sent you a PM about the team status. We go Narwanza and Gitlich and maybe Lord Vexorian. But if we get Lord Vexorian, Lord Vexorian will probibly not be able to help until after exams, same with Gitlich. App. 10 weeks. For now I am working on spells. You can, if you want keep working on terrain or stop for 10 weeks until we get more members.