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New Ability: A U T O - B L I N K

05-07-2004, 10:07 AM#1
Darky28
Hi I set up a cool little Demomap for the autoblink ability I use in my TD map Nature's Call - Circle Defense ( http://www.wc3sear.ch/?p=CircleDefense )
Implementation of the Spell is very easy, because you dont need any Global Variable. Just Copy&Paste will do it:
http://www.wc3sear.ch/?p=Spells&ID=99

Its also customizable in 1 function where you can change the values.

Enjoy

Darky
05-08-2004, 01:35 AM#2
The Gearhead
Hm, this gives me an idea for solving a blocking problem.

I'll simply make it so that when a unit recieves a null order, and if he doesn't get an order to go to the right point within .1 seconds, he'll get blinked there and a life will be lost. This is good. Thanks for the inadvertant idea.
05-08-2004, 02:52 AM#3
linkmaster23
Darky did you use JASS by any chance? I already know how you did it... in GUI.
05-08-2004, 09:23 AM#4
Darky28
@linkmaster23

In GUI you cannot do it ;-)
because you dont know when someone gives the order to use an item for example.. you just know when he actually uses it ^^
And for GUI you need Global Variables as well...
05-08-2004, 01:16 PM#5
linkmaster23
Well, nevermind. I was still right, all you need to do is if the distance between 2 points is greater than a certain amount, then order unit to blink to target point of issued order, which is MOVE. :P I'll even make a little map to show you.
05-08-2004, 03:03 PM#6
Darky28
@linkmaster23

Make this with Gui:

Healing ward.... i click on healing ward item in inventory... then i click somewhere far away and the hero now must teleport there and place the ward (must work with any items no matter what spell on them)
05-08-2004, 07:34 PM#7
Vexorian
Actually Darky, just found that units don't forget orders when moved, I remember they did but that may have happened in old patches, but a trigger like yours is still needed to make them move just close instead of directly to the target point.

And anyways there is never a reason to use gui at all.
05-11-2004, 12:55 AM#8
Quetz
Quote:
And anyways there is never a reason to use gui at all.

I have a reason : I don't know JASS.....
05-11-2004, 01:02 AM#9
mini.me
Darky27 haven't you made other maps? I've seen your name a lot.
05-11-2004, 10:17 PM#10
Shimrra
Excellent work! There was only one problem and that was that you could teleport into water which was a little... odd. Once in the water you coildn't move except by teleporting out. But, as I said before, the ability was excellent and I definately enjoyed using.
05-17-2004, 07:18 AM#11
mini.me
how did you get the multiboards that can only be seen by one player?
05-18-2004, 05:34 PM#12
Vexorian
Why do you have me in your members thing?
05-19-2004, 06:45 AM#13
mini.me
Quote:
Originally Posted by Lord Vexorian
Why do you have me in your members thing?
Well I thought I had you in my possible future member thing. Sorry about that I'll fix it.