| 05-07-2004, 10:07 AM | #1 |
Hi I set up a cool little Demomap for the autoblink ability I use in my TD map Nature's Call - Circle Defense ( http://www.wc3sear.ch/?p=CircleDefense ) Implementation of the Spell is very easy, because you dont need any Global Variable. Just Copy&Paste will do it: http://www.wc3sear.ch/?p=Spells&ID=99 Its also customizable in 1 function where you can change the values. Enjoy Darky |
| 05-08-2004, 01:35 AM | #2 |
Hm, this gives me an idea for solving a blocking problem. I'll simply make it so that when a unit recieves a null order, and if he doesn't get an order to go to the right point within .1 seconds, he'll get blinked there and a life will be lost. This is good. Thanks for the inadvertant idea. |
| 05-08-2004, 02:52 AM | #3 |
Darky did you use JASS by any chance? I already know how you did it... in GUI. |
| 05-08-2004, 09:23 AM | #4 |
@linkmaster23 In GUI you cannot do it ;-) because you dont know when someone gives the order to use an item for example.. you just know when he actually uses it ^^ And for GUI you need Global Variables as well... |
| 05-08-2004, 01:16 PM | #5 |
Well, nevermind. I was still right, all you need to do is if the distance between 2 points is greater than a certain amount, then order unit to blink to target point of issued order, which is MOVE. :P I'll even make a little map to show you. |
| 05-08-2004, 03:03 PM | #6 |
@linkmaster23 Make this with Gui: Healing ward.... i click on healing ward item in inventory... then i click somewhere far away and the hero now must teleport there and place the ward (must work with any items no matter what spell on them) |
| 05-08-2004, 07:34 PM | #7 |
Actually Darky, just found that units don't forget orders when moved, I remember they did but that may have happened in old patches, but a trigger like yours is still needed to make them move just close instead of directly to the target point. And anyways there is never a reason to use gui at all. |
| 05-11-2004, 12:55 AM | #8 | |
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I have a reason : I don't know JASS..... |
| 05-11-2004, 01:02 AM | #9 |
Darky27 haven't you made other maps? I've seen your name a lot. |
| 05-11-2004, 10:17 PM | #10 |
Excellent work! There was only one problem and that was that you could teleport into water which was a little... odd. Once in the water you coildn't move except by teleporting out. But, as I said before, the ability was excellent and I definately enjoyed using. |
| 05-17-2004, 07:18 AM | #11 |
how did you get the multiboards that can only be seen by one player? |
| 05-18-2004, 05:34 PM | #12 |
Why do you have me in your members thing? |
| 05-19-2004, 06:45 AM | #13 | |
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