| 05-07-2004, 10:37 AM | #1 |
I like this simplicity of Alfred's tutorial, but I have an alternative method, that actually 'removes' the team glow, and reduces filesize, albeit marginally. Firstly, load up your model in the Warcraft Image Viewer II. Keep it at animation 'none' so that you can see the team coloured glow. Next, you need to find which meshes are glows, by loading the tree view in viewer. Deselect the meshes (the tick boxes) one at a time until you find which meshes are glows. If a glow disappears when you uncheck a box, that mesh is obviously a glow. Make a note of the mesh number, or numbers (where heroes have glowing weapons too). Now, following Alfred's instructions, convert your mdx into mdl. You will need to find the geosets (meshes) that you hve noted down. Remember to count from 0, so mesh 2, would be the second mesh, 1. (from 0, 1). The easy way to do this is search (Control+F) for Geoset, and press next until you get to the required Geoset. Once you locate the right Geoset, select the whole Geoset, from before 'Geoset' until the end of the Geoset; the last two lines are: Code:
MaterialID 0, SelectionGroup 0, } ^select after the bracket Then replace this with a blank geoset (attached). optional You can then, if you dare, delete the glow texture and material, but this is not neccesary as you have to ensure to renumber the textures and materials after the deleted, and renumber all the geosets and emitters that may use textures/materials after the deleted ID. This should achieve the same results, but does 'blank' the glow geoset, and reduces file size a bit. This repalcing of geosets can be used on any geoset you wish to 'remove', such as the morph form of a Demon Hunter, to considerably reduce filesize. You cannot simply delete a geoset, as you model will not work. Lastly, convert back to mdx, and cross your fingers as you test. |
