| 05-07-2004, 01:13 PM | #1 |
Is there a way tom make that units can walk under brdige? dont say use triggers bla bla bla i want it to look real so if theres a way can u please say? XD thanks all |
| 05-07-2004, 01:16 PM | #2 | |
Quote:
Walk under the bridge? can u specify a bit more, cause that looks like giberish tome |
| 05-07-2004, 01:30 PM | #3 |
theres a bridge between to spots under it theres a trail so i want units to be able to walk under it like in real life |
| 05-07-2004, 02:34 PM | #4 |
You can make a bridge that you can pass under. But you CANNOT make a bridge that units can both pass over and pass under at the same time. If you want to make a bridge you want to pass under it only, create a custom doodad based on the barrel. That's right, the barrel. Set its pathing texture to none, change its model to your choice of bridge model. Place it on the map, raise it with ctrl-pgup. Units will completely ignore that bridge for all purposes and can therefore pass under it. If you want a bridge that units can pass over at one point then under at another point, it will involve creative use of invisible elevator platforms and pathing blockers. You'll have to use a bridge like the one used in the above method, raise invisible elevator platforms to actually form the bridge when units come close to crossing it and lower these elevator platforms when units come close to crossing under the bridge. And don't give us that crap about "triggers bla bla bla". If that's attitude toward warcraft maps then you have no business even thinking about making maps. |
| 05-08-2004, 06:32 AM | #5 |
its not my first map and i said trigger bla bla bla because i want to learn more on we i know how to do it easly with triggers i wanted to know if theres an other way anyway i did it with 2 modeless waygates so the ai will go to the waygate direction(bridge direction) insted of the long way. i placed 4 region 2 long and thin and 2 pointal 2 at each side when a units enter 1 of the long regions its being moved to a poit region in the other side and order to move-attack forward so its old command before being move will be kinda kept |
| 05-08-2004, 03:08 PM | #6 |
That's what I would have recommended, and it's the best way that I know to recreate the effect. Sorry. You'll notice Blizzard doesn't have any under-and-over situations with bridges in their maps. It's just not something that they can easily do. |
