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River?

05-08-2004, 01:37 AM#1
Kresjah
I'm a noob at creating terrain, but I just started my first serious attempt. It might be worth noticing that I'm fairly fresh to WE ^_^

Anyways, are there any possibility to make water other ways than plain horizontal? Seems like a strange question, but what I mean is that, let's say I have some terrain that is raised up from the ocean (raised... no cliffs in other words). On the top of this raised terrain I place a pond, and from this pond, I want a river to run along the side of the raised terrain and down to the ocean water.

Now, the problem is that I can't see any obvious way to do this. When I attempt to apply water (using the standard WE apply cliff), it rather creates a completely new cliff with water running horisontally.

Anyone got any suggestions?
05-08-2004, 01:49 AM#2
Aznwhore
terrain palate -> ramp, conjoins lower terrain w/ higher
05-08-2004, 02:04 AM#3
BolideLich
Quote:
Originally Posted by Aznwhore
terrain palate -> ramp, conjoins lower terrain w/ higher

or, for an eroded bank effect, lower the terrain around the horizontal cliff until its just above the water, then smooth out the immediate ground around it. i prefer the latter effect because its simply easier to do and it looks effective. Ramps are absolute buggers...
05-08-2004, 04:06 AM#4
IlidanStormrage
Make a new map with starting water at deep or shallow, then raise the terrain.
05-08-2004, 12:46 PM#5
Kresjah
Aznwhore: Of some reason, not matter how I try to use the ramp terrain palette with the cliff... nothing happens.

BolideLich: Hmm, not sure if I quite followed that. Could you give a more detailed explanation?

IllidanStormrage: I might not have been completely clear on my initial explanation (it was written about 02:30 on a stressful day). What I meant was that if I started by raising an island using the method you told, and then created a pond on the very top of the island, I wanted to have a river running down the hillside of the mountain towards the ocean at the bottom. Now, from what I see in WE, it can only make water that runs straightforward, rather then in a diagonal curve on the axis (at least, straightforward is the only way I've been able to create water). I want it to run smoothly down the hillside.

---

The only solutions I can see now are either:
1) Make a lot of straightforward watercliffs with a lot of waterfalls (creating a staireffect all the way which I actually don't want).

or

2) Lower the terrain in the hill where I want the river running, scale and rotate the waterfall doodad to look like it's lying on the terrain rather then falling, and have lots of joined waterfalls running inside the lowered terrain.

The second option is one that I'm considering, but if it is possible to make a hillside river "the natural way", then I would prefer to do it so.

Thanks for your help so far :>

---

And strangely enough, another problem I've stumbled across. When I'm creating rather high terrain, and then try to make apply water cliffs on top of it, it doesnt make water at all. It just flattens out the area, but no water...
05-08-2004, 03:31 PM#6
TheOutcast
I hope the picture explains everything. Good luck :D
05-08-2004, 03:50 PM#7
Aznwhore
look, about the ramp thing, you select ramp on the terrain palette, put your cursor over the terrain on top drag, and slide to the lower terrain
05-08-2004, 04:07 PM#8
TheOutcast
Quote:
Originally Posted by Aznwhore
look, about the ramp thing, you select ramp on the terrain palette, put your cursor over the terrain on top drag, and slide to the lower terrain
Ramps don't work if there is a cliff that is two high, it only work with a small cliff. He may be trying to make a ramp between the base hight and a two layer high cliff.
05-08-2004, 05:31 PM#9
Vagabond
Very good tutorial Outcast! Nicely done :D
05-08-2004, 05:48 PM#10
TheOutcast
Quote:
Originally Posted by Vagabond
Very good tutorial Outcast! Nicely done :D
Thanks. I find it easy if the picture and the tutorial are together.
05-13-2004, 01:15 AM#11
IlidanStormrage
Quote:
Originally Posted by Kresjah
Aznwhore: Of some reason, not matter how I try to use the ramp terrain palette with the cliff... nothing happens.

BolideLich: Hmm, not sure if I quite followed that. Could you give a more detailed explanation?

IllidanStormrage: I might not have been completely clear on my initial explanation (it was written about 02:30 on a stressful day). What I meant was that if I started by raising an island using the method you told, and then created a pond on the very top of the island, I wanted to have a river running down the hillside of the mountain towards the ocean at the bottom. Now, from what I see in WE, it can only make water that runs straightforward, rather then in a diagonal curve on the axis (at least, straightforward is the only way I've been able to create water). I want it to run smoothly down the hillside.

---

The only solutions I can see now are either:
1) Make a lot of straightforward watercliffs with a lot of waterfalls (creating a staireffect all the way which I actually don't want).

or

2) Lower the terrain in the hill where I want the river running, scale and rotate the waterfall doodad to look like it's lying on the terrain rather then falling, and have lots of joined waterfalls running inside the lowered terrain.

The second option is one that I'm considering, but if it is possible to make a hillside river "the natural way", then I would prefer to do it so.

Thanks for your help so far :>

---

And strangely enough, another problem I've stumbled across. When I'm creating rather high terrain, and then try to make apply water cliffs on top of it, it doesnt make water at all. It just flattens out the area, but no water...
Ok this can get scratchy, but it works, and if done right it can look pretty decent.

1.) Make your island and all that, ect.
2.) Turn off "Enforce Water Height Limits" (Under "Advanced").
3.) In the middle of your island (After it is raised up), if it is big enough use the shallow water tool with a square size 8. Ramp the cliffs around it and adjust the terrain to look good.
4.) Now go down a little way and add some more water, and keep doing this until you you reach the water. If cliffs appear, try adjusting the size to look good. I'm not quite sure of any better way to explain it. Just make sure to add some waterfalls in places, raise & lower terrain, and just make it look good.

I'll make a picture if you can't follow that.
05-13-2004, 02:41 AM#12
Beam
I think we're all missing his question. I think what he wants to know is if you can make water running downhill. If that IS your question, then the answer is No, you can't. The only way to do this would be to turn off enforced water height limits and the play around with making water on different cliff levels and connecting the water. Even so, you can't make the water slope down gradually. It will always go down in steps and cliffs. Blizzard should make water on slopes in a new patch...
05-13-2004, 02:58 AM#13
IlidanStormrage
Quote:
Originally Posted by Beam
I think we're all missing his question. I think what he wants to know is if you can make water running downhill. If that IS your question, then the answer is No, you can't. The only way to do this would be to turn off enforced water height limits and the play around with making water on different cliff levels and connecting the water. Even so, you can't make the water slope down gradually. It will always go down in steps and cliffs. Blizzard should make water on slopes in a new patch...
Ya, I tried to explain it, and I think he is gone any way. You can add some waterfalls between to create a kind of slope, but it will never be perfect.
05-13-2004, 09:10 PM#14
Gitlich
Quote:
Originally Posted by IlidanStormrage
Ya, I tried to explain it, and I think he is gone any way. You can add some waterfalls between to create a kind of slope, but it will never be perfect.

what about dracos meathod of making very big flat waterfalls, then put the roll and ptich angles up, so they slope down hill
05-13-2004, 10:41 PM#15
IlidanStormrage
That works, but I think it looks bad, messing with the unenforced water hieght limits can work if it is done right...