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Hero Siege/RPG UFAE vs. DSAE

05-08-2004, 02:29 AM#1
`deathlegionare
hey, i thought up of a wierd idea for a map, but i think it will be pretty good if it works out.

it will be a bnet map with custom models but i will use teh heavy locker or some protection thing to make it small enough for bnet use.

ok. i'll get the things straight. its a hero siege, of course, like TOB.

EDIT: DDS score system idea taken off.

The 2 teams, Good versus Evil. the good army will be called teh UFAE (Unified Federation Army Elites) and the evil army wil be called the DSAE (Dark Scourge Army Elites). I added the Elite in because the hero's that you select ar part of an Elite force of teh army. like the SEALs in the US army.

ok, now im going to list the basic units that the AI is going to carry out the battle while you control your hero.

UFAE basic units
-----------------------------
Marine
Rocket Trooper
Humvee
Harrier (attack Air only)

DSAE basic units
----------------------------
Skeleton Gunner
Juggernaut
Buggy
Imp Jet (attack Air only)

the reason that i want the air units to attack air only becaues i want constant dog fights taking place while you control your hero on the ground. (wouldn't be cool if air units are attacking you and you cant attack back)

ok, time for listing the heroes.


UFAE heroes
------------------
Royal Guard
Royal Calvalier
Noemi
Mobius
Aurora
K'
'V'

DSAE heroes
------------------
DH Killer
Kira
Fiestar
Dark Shadow
Hellraiser
Sandro
Thiasse

GOAL
--------------------

the goal in this game is like other hero siege games.

destroy the major building.
in this one there's 2 major buildings, one for each team.
the UFAE would have 'Ares'
and the DSAE would have 'Megalithe'

thats all that i have up right now, i'll put up the concept arts later. since my site is down.

and if you have interest's of what i can do, i can draw and make icons. right now im trying to learn how to model but still i may need a modeler.

i also need a triggerer. mainly one that's familiar with hero sieges, and a terrainer.
i think thats all that i may need for making a map. please help out.
05-09-2004, 04:03 AM#2
Shadow_Strike
i could help on terraining and some lowpoly models (non-animated duh)
05-09-2004, 04:21 AM#3
`deathlegionare
yea, ok, check up for update on the ranks and i little update on the objective of the game.
05-09-2004, 09:16 PM#4
`deathlegionare
Another update.
MAX Level: 20

i haven't thought about the statistics of it yet.

Hero Spells
---------------------

Royal Guard (something like a paladin, strength, melee)
---------------------
Royal Guard, their job is mainly to protect and serve. so most of their spells are defensive.

Wound: This spell injures the enemy and stunning them for a sec. good for retreating.
Heal: healing of course! but on a indivdual target.
Protective Aura: Grants friendly's more defense.
Hail of Life (Ultimate): MASS HEALING

DH Killer (assassin type, high agility, melee)
---------------------
DemonHUnter Killers main job is to protect their leader who are mainly demons, so they are quite offensive, sacrificing themselves to protect their leaders.

Death Coil: The name explains itself.
Poison Dart: Launches a poison dart which poisons the target and tehy slowly start to lose thier life. Lasts how long? i think it'll last for about 6 secs.
Stab: Stabs the enemy dealing alot of damage from blood lost and stuns them for a while.
Explosive Death (Ultimate, passive): Dieing!? why not take a couple of other people down along with you? its a DH Killer to prevent any danger happening to their leaders.

Roval Calvalier (Knight hero, pretty fast and quite strong, ranged)
---------------------
Royal Calvalier, mounted on motorcycles that something like the vulture from starcraft, but then they have a gun and are not good close range.

(still think of spells for this guy)

Kira (Agility Type, lightning based attacks, melee)
---------------------

Thunder Strike (passive): Deals some lightning damage.
Chain Lightning: Name explains itself.
Grand Vapor Thrust: its like blink, but then he appears right next to his target dealing some damage. good for getting those first strikes.
Ride the Lightning (Ultimate): Sends a big projectile through the screen. Dealing alot of damage through it's path.

Noemi (Evasive agility Type, melee)
----------------------

Evade (passive): Name explains itself
Retreat: Teleports back into base, something like blink.
Assist (passive): Something like drunken haze but the enemy has chances of hitting are pretty high. helps friendly dodge attacks.
need help thinking of a ultimate for her.

Fiestar (Agility,Vampire, melee)
----------------------

Bite: Bites the enemy and drain's their life.
Need help thinking of the other 2
Bloody Roses (Ultimate): Like Imolation, but deales alot of damage and takes up alot of HP.

Mobius (intellegence type, melee)
---------------------

Brilliance Aura: Grants friendly a higher MP recovery rate.
Flaming Hail: Like Blizzard, its a hail of fire dealing fire damage.
Far Sight: name explains itself
Chaos Strike (Ultimate): A single strike that deals all type of damage, and it also deals damage to units around the target.

Dark Shadow (Intellegent Assasin Shade, melee)
---------------------

Gas Form: Allow's him to turn into a ghostly form making him immune to all physical attacks.
Burning Vapor: Something like Immolation but has to be in Gas Form to do this attack.
Line of Death: Something like Impale, but replace the buff with somethign exploding and take out the stunning effect.
Death and Decay (Ultimate): Name explains itself.

Aurora (Fire Arms Expert, ranged)
--------------------

Shotgun (autocast): adds cleaving attack to attack
Grenade Launcher (autocast): adds splash damage to attack and a big radius
Gun Mastery: Gives bonus's to all her attack's and spells
Nuclear Strike: Something like the ghost's nuclear strike from starcraft.

Hellraiser (Pure strength, nothing else, ranged)
--------------------

need help thinking of spells for this guy. something like a weapons expert but something more explosive.

K' (all around hero, melee)
--------------------

Evade (K', passive): name explains itself.
Shockwave: Smashes his sword into the ground creating a burst of flame to come out, dealing alot of damage to the target.
Vampirism: Every damage he does, he gains health.
Return of the Dead (Ultimate): comes back to life in a undead form. can't cast any spells except shock wave. must live for at least 300 seconds until he is really resurected.

Sandro (all around hero, melee)
--------------------

Critical Hit: name explains itself
Drag: does the scorpion like attack, "GET OVER HERE!" stuns the enemy and deals some damage.
Frost Wave: Something like impale but instead of stuning them, it slows the enemy down.
Life Leach (Ultimate): Stabs the enemy dealing ALOT of damage and regains Alot of health back. costs alot of mana.

'V' (Tank type, ranged)
---------------------

Need help thinking of the 1st 3 spells
Hell Fire: Fires Alot of Missles at target dealing alot of damage.

Thiasse (Tank type, melee, spells cost quite alot)
---------------------

Repair: At the cost of mana, Thiasse gains back some HP.
Cooling Systems: At the cost of mana, cool down wont effect Thiasse.
Energize: At the cost of HP, Thiasse gains back full MP
TWIN CANNON (ULTIMATE): Costs about 400 MP, DEAL ALOT OF DAMAGE AND HAS HIGH RANGE. Good for destoying masses and the major buildings
05-09-2004, 10:19 PM#5
erwtenpeller
Quote:
Originally Posted by deathlegionare
Another update.
MAX Level: 20

i haven't thought about the statistics of it yet.

Hero Spells
---------------------

Royal Guard (something like a paladin, strength, melee)
---------------------
Royal Guard, their job is mainly to protect and serve. so most of their spells are defensive.

Wound: This spell injures the enemy and stunning them for a sec. good for retreating.
Heal: healing of course! but on a indivdual target.
Protective Aura: Grants friendly's more defense.
Hail of Life (Ultimate): MASS HEALING

why not combine wound and heal into holy light? this way he has an extra skill to spare... i would suggest anti-magic shell: making him quite effective as a supporter.
how does this 'mass heal' work? is it like tranquility? is it instant heal in an AoE? is it chanelled? you could make ity heal a lot, and make the skill chanelled like tranquility... verry effective, he has the armor aura, then you can cast anti magic shell on yourself and start chanelling the mass heal. the enemies will try to stop you from chanelling but cant nuke you, and your armor prevents them from dealing too much physical damage... make holy light castable on self and you got yourself a kickass character


DH Killer (assassin type, high agility, melee)
---------------------
DemonHUnter Killers main job is to protect their leader who are mainly demons, so they are quite offensive, sacrificing themselves to protect their leaders.

Death Coil: The name explains itself.
Poison Dart: Launches a poison dart which poisons the target and tehy slowly start to lose thier life. Lasts how long? i think it'll last for about 6 secs.
Stab: Stabs the enemy dealing alot of damage from blood lost and stuns them for a while.
Explosive Death (Ultimate, passive): Dieing!? why not take a couple of other people down along with you? its a DH Killer to prevent any danger happening to their leaders.

he has three spells that deal damage to opponants?? thats a bit much.. he wont be needing his explosive death thing then... as a matter of fact, i think suicide skills are verry useless most of the time, the whole idea is to stay alve no?
is stab mellee ranged? then i would suggest replecing poison dart with a movement speed increase, preferably castable. that will actually enable you to catch up with running heros and actually cast stab.
wait... replace death coil with explosive death (make explosive death a normal ability) and make his ultimate reincarnation! then you have a great char... imo.


Roval Calvalier (Knight hero, pretty fast and quite strong, ranged)
---------------------
Royal Calvalier, mounted on motorcycles that something like the vulture from starcraft, but then they have a gun and are not good close range.

(still think of spells for this guy)

mounted on a motorcyle eh? that just begs for a passive movement speed boost... hes somekind of sniper dude right? then give him a snipe ability: verry long range, single target, medium damage.
lets see now... meant to deal damage from afar... sneak up to someone, snipe him and get away clean...
why not give him a smoke bomb? something like a goblin landmine, only upon detonation it doesnt damage, but it slows enemies and gives them a chance to miss.
now, for a nice ultimate... how about something like, extend barrels? a self-beefing ability that boosts range and damage for a while.


Kira (Agility Type, lightning based attacks, melee)
---------------------

Thunder Strike (passive): Deals some lightning damage.
Chain Lightning: Name explains itself.
Grand Vapor Thrust: its like blink, but then he appears right next to his target dealing some damage. good for getting those first strikes.
Ride the Lightning (Ultimate): Sends a big projectile through the screen. Dealing alot of damage through it's path.

replace thunder strike with purge, two nukes isnt fun on this guy... hes more of the assasin, not a nukemeister. plus hes allready got that thunderthing as ultimate. i would however, suggest a change in the ultimate: disruptive storm: sommon a slow-moving tornado (not chanelled) that has permanent immolation, only with the arts changed to monsoon strikes. have it disable all mechenical units within the reange of the immolation, wich should be about 300/400...

Noemi (Evasive agility Type, melee)
----------------------

Evade (passive): Name explains itself
Retreat: Teleports back into base, something like blink.
Assist (passive): Something like drunken haze but the enemy has chances of hitting are pretty high. helps friendly dodge attacks.
need help thinking of a ultimate for her.

you are saying she has evation, and an evation aura?? make that one skill, one passive would be enough. making an evation aura is quite hard, though, i would rather suggest to just skip the aura and to give her brawler. reatreat is nice, but make it targetable on other units as well, like staff of sanctuary, that makes it much more usefull. want to make her evasive? give her a chance to prevent magic damage as well as the brawler... maybe as ultimate. now all she needs is a berserk ability and you are done.

Fiestar (Agility,Vampire, melee)
----------------------

Bite: Bites the enemy and drain's their life.
Need help thinking of the other 2
Bloody Roses (Ultimate): Like Imolation, but deales alot of damage and takes up alot of HP.

how exactly does bite work? like drain life or is it mellee ranged? what you could do is, make teh spell so that you go to melle range, cast the spell, and then BOTH units (caster and target) are stunned for the duration of the spell... during the duration life is quickly transferred from the target to the caster. if one of them gets attacked howver, the spell is cancelled.
make bloody roses bloody expensive.
its a vampire? give him power of the night: a passive that's only active during nighttime and greatly increases a bunch of attributes... (damage, ormor, speed) he could also use a summon verry much... vampires fang: bite a target, the target is damaged over time. if the target is killed by it, the corpse spawnes a vampire familiar.


Mobius (intellegence type, melee)
---------------------

Brilliance Aura: Grants friendly a higher MP recovery rate.
Flaming Hail: Like Blizzard, its a hail of fire dealing fire damage.
Far Sight: name explains itself
Chaos Strike (Ultimate): A single strike that deals all type of damage, and it also deals damage to units around the target.

intelligence and melle is a really wrong combination, either make him agility, strength or ranged. far sight is quite useless in aos gameplay: make it not only reaveal the target area, but also slightly damage everything in it.

Dark Shadow (Intellegent Assasin Shade, melee)
---------------------

Gas Form: Allow's him to turn into a ghostly form making him immune to all physical attacks.
Burning Vapor: Something like Immolation but has to be in Gas Form to do this attack.
Line of Death: Something like Impale, but replace the buff with somethign exploding and take out the stunning effect.
Death and Decay (Ultimate): Name explains itself.

gas form = turning etherial rght? its kind of nice... but i think his spells shouldnt be too expensive, knowng that he has one that only castable in a non-attack form, wich is kind of strange becouse most of the time assasins rely on attack... but yeah, he seems like a fun caster.

Aurora (Fire Arms Expert, ranged)
--------------------

Shotgun (autocast): adds cleaving attack to attack
Grenade Launcher (autocast): adds splash damage to attack and a big radius
Gun Mastery: Gives bonus's to all her attack's and spells
Nuclear Strike: Something like the ghost's nuclear strike from starcraft.

what more to add? only to replace the shutguns effect, i mean, cleave and splash are basically the same thing. i think you should raplace shotgon for sniper rifle, gain extra range and damage, autocasted.

Hellraiser (Pure strength, nothing else, ranged)
--------------------

need help thinking of spells for this guy. something like a weapons expert but something more explosive.

ranged strength? not verry effective.. strength is meant to absorb damage, but if you want it that ok i gues... some (explosive) ideas:
-lethalli wired- plant a bomb on target mechenical unit, either friendly or foe. after a set amount of time the mechanical unit explodes with a big explosion, unless it gets dispelled.
-bulletproof- prevent and X amount of damage dealt
-siege missiles- summon an X amount of missiles that attack kamikaze attack with siege damage.
-barrage- bombards the **** out of target area, each bomb explodes and spawnes a siege missile, wich explodes near the closest target.
basically rain of chaos...


K' (all around hero, melee)
--------------------

Evade (K', passive): name explains itself.
Shockwave: Smashes his sword into the ground creating a burst of flame to come out, dealing alot of damage to the target.
Vampirism: Every damage he does, he gains health.
Return of the Dead (Ultimate): comes back to life in a undead form. can't cast any spells except shock wave. must live for at least 300 seconds until he is really resurected.

nice, especially the ultimate is verry verry goood... its also fun, that he is on the good teasm right? if he turnes undead, he cannot be heaqled by holy light anymore... wich is verry good

Sandro (all around hero, melee)
--------------------

Critical Hit: name explains itself
Drag: does the scorpion like attack, "GET OVER HERE!" stuns the enemy and deals some damage.
Frost Wave: Something like impale but instead of stuning them, it slows the enemy down.
Life Leach (Ultimate): Stabs the enemy dealing ALOT of damage and regains Alot of health back. costs alot of mana.

assasin extraoirdinairre... gut dude. only frost wave is not impale, but just breath of frost...

'V' (Tank type, ranged)
---------------------

Need help thinking of the 1st 3 spells
Hell Fire: Fires Alot of Missles at target dealing alot of damage.

eeeeehhm... how about make him a kind of speedy siege tank, like thet TC
endurance aura,
eehm... how about, walse. this couses this tank to be able to drive over anything, and damage them while he does.
doable by making his movememt flying, but at the same hight as the ground, he can now move over ANYTHING. then you give him a verry small AoE immolation that damages EVERYTHING, but the AoE is so small that units are only effected when the tank is actually standing on them. lasting for a limited period of time, ofcourse.
-barrage (passive)- witgh each shot the tank also fires a couple of siege missiles that can only target buildings, that deal siege damage. verry effective when standing next to a building, you can just keep attacking the spawnies, while your barrage attacks the buidings automatically.


Thiasse (Tank type, melee, spells cost quite alot)
---------------------

Repair: At the cost of mana, Thiasse gains back some HP.
Cooling Systems: At the cost of mana, cool down wont effect Thiasse.
Energize: At the cost of HP, Thiasse gains back full MP
TWIN CANNON (ULTIMATE): Costs about 400 MP, DEAL ALOT OF DAMAGE AND HAS HIGH RANGE. Good for destoying masses and the major buildings

okay his three skills are absolutely USELESS and more to say, overpowered. just use energize, then you can use cooling systems so u can use twin cannon infinetly, and then just use repair untikll you are healed and repeat the proces... so corny cheap and overpowered its not fun anymore, sorry, but ts true.... i like repair and twin cannon.
cooling systems is cool, but greatly overpowered. you could make it a passive, however, that just decreases the cooldown on twin cannon. energize needs to go, or he'll be boring at low levels. make this something likea damage in a cone spell or something, to be able to kill som units before you have your ulti.

in case you didnt notice, i placed comments in the quote... i am going to have to do the rest tomorrow, its time for bed right now.
05-10-2004, 05:17 AM#6
`deathlegionare
Quote:
Originally Posted by ertwenpeller
you are saying she has evation, and an evation aura?? make that one skill, one passive would be enough. making an evation aura is quite hard, though, i would rather suggest to just skip the aura and to give her brawler. reatreat is nice, but make it targetable on other units as well, like staff of sanctuary, that makes it much more usefull. want to make her evasive? give her a chance to prevent magic damage as well as the brawler... maybe as ultimate. now all she needs is a berserk ability and you are done.

bleh, lemme rephrase that. other spell, it grants friendlies a chance to dodge attacks. maybe like 3% and then +2 per lvl. and whats beserk ability?

Quote:
Originally Posted by ertwenpeller
he has three spells that deal damage to opponants?? thats a bit much.. he wont be needing his explosive death thing then... as a matter of fact, i think suicide skills are verry useless most of the time, the whole idea is to stay alve no?
is stab mellee ranged? then i would suggest replecing poison dart with a movement speed increase, preferably castable. that will actually enable you to catch up with running heros and actually cast stab.
wait... replace death coil with explosive death (make explosive death a normal ability) and make his ultimate reincarnation! then you have a great char... imo.

hmmm so something like this?

Explosive Death (passive): Dieing!? why not take a couple of other people down along with you? its a DH Killer to prevent any danger happening to their leaders.
Adrenaline: Give you self a dose of speed to catch up retreating enemies.
Stab: Stabs the enemy dealing alot of damage from blood lost and stuns them for a while.
Reincarnation (Ultimate, passive): Name explains itself..

for the calvalier, i got an idea of spell now.

Quote:
Originally Posted by ertwenpeller
how exactly does bite work? like drain life or is it mellee ranged? what you could do is, make teh spell so that you go to melle range, cast the spell, and then BOTH units (caster and target) are stunned for the duration of the spell... during the duration life is quickly transferred from the target to the caster. if one of them gets attacked howver, the spell is cancelled.
make bloody roses bloody expensive.
its a vampire? give him power of the night: a passive that's only active during nighttime and greatly increases a bunch of attributes... (damage, ormor, speed) he could also use a summon verry much... vampires fang: bite a target, the target is damaged over time. if the target is killed by it, the corpse spawnes a vampire familiar.

yea, bite is a melee spell. and for bloody roses, i meant it would cost alot of MP, not HP. typo.
add vampires fang.
and maybe for the 3rd one give him daylight resistense, lowers the decrease amount of his dmg and def during the day.

Quote:
Originally Posted by ertwenpeller
intelligence and melle is a really wrong combination, either make him agility, strength or ranged. far sight is quite useless in aos gameplay: make it not only reaveal the target area, but also slightly damage everything in it.

i was thinking of making him doing melee attacks with using magic. like make a illusion thing. he's not really doing the melee attack but its close ranged. i'll change farsight to distort, which reveals and dmgs. (slightly)


Quote:
Originally Posted by ertwenpeller
replace thunder strike with purge, two nukes isnt fun on this guy... hes more of the assasin, not a nukemeister. plus hes allready got that thunderthing as ultimate. i would however, suggest a change in the ultimate: disruptive storm: sommon a slow-moving tornado (not chanelled) that has permanent immolation, only with the arts changed to monsoon strikes. have it disable all mechenical units within the reange of the immolation, wich should be about 300/400...

thunder strike is suppose to be a melee passive, that gives him lightning damage to his attacks or make him attack faster. not a nuke. i must have said it wrong. and i think i'll replace chain lightning with disruptive storm. but i was thinking of radar jamming, like show fog of war at that one section of the map thats being effected.

Quote:
Originally Posted by ertwenpeller
why not combine wound and heal into holy light? this way he has an extra skill to spare... i would suggest anti-magic shell: making him quite effective as a supporter.
how does this 'mass heal' work? is it like tranquility? is it instant heal in an AoE? is it chanelled? you could make ity heal a lot, and make the skill chanelled like tranquility... verry effective, he has the armor aura, then you can cast anti magic shell on yourself and start chanelling the mass heal. the enemies will try to stop you from chanelling but cant nuke you, and your armor prevents them from dealing too much physical damage... make holy light castable on self and you got yourself a kickass character

so make wound and heal into healing light. whiich will be the opposite of death coil and give him a anti magic shield. and for the mass healing, i was thinking of tranquility with teh effect of healing light and replace teh aniamtion with blizzard.

EDIT: oops spelled your name wrong. :P
05-10-2004, 09:00 AM#7
erwtenpeller
Quote:
Originally Posted by deathlegionare
Explosive Death (passive): Dieing!? why not take a couple of other people down along with you? its a DH Killer to prevent any danger happening to their leaders.
Adrenaline: Give you self a dose of speed to catch up retreating enemies.
Stab: Stabs the enemy dealing alot of damage from blood lost and stuns them for a while.
Reincarnation (Ultimate, passive): Name explains itself..
i'd make explosive death castable, like kabooom!. i edited some more things on the other heros.

about that hero wich has a evation and an evation aura... no. dont do that, its a shame.

and if you dont know what berserk is... JEZUS CHRIST.. sorry but thats a bit stupid. its that ability troll berserkers get, gain attack speed but take more damage.

and i edited some more comments on the other heros... i must say, if i want to use any of those ideas i just made, i will... becouse i think walse is verry inventive. one thing though, i forgot to say, it should not work orn mechanical units or buildings.
05-11-2004, 04:30 AM#8
`deathlegionare
ok, a update on the spells. hopefully this makes them equal. If they'll be equal then i think there will be no need for DDS score system so im gonna take that thing out. :P

Hero Spells
---------------------

Royal Guard (something like a paladin, strength, melee)
---------------------
Royal Guard, their job is mainly to protect and serve. so most of their spells are defensive.

Holy Light: Name explains itself
AnitMagic Shell: Name explains itself.
Protective Aura: Grants friendly's more defense.
Hail of Life (Ultimate): MASS HEALING

DH Killer (assassin type, high agility, melee)
---------------------
DemonHUnter Killers main job is to protect their leader who are mainly demons, so they are quite offensive, sacrificing themselves to protect their leaders.

Explosive Death: Like Kaboom, you are now a walking bomb.
Adrenaline: Give you self a dose of speed to catch up retreating enemies.
Stab: Stabs the enemy dealing alot of damage from blood lost and stuns them for a while.
Reincarnation (Ultimate, passive): Name explains itself.

Roval Calvalier (Knight hero, pretty fast and quite strong, ranged)
---------------------
Royal Calvalier, mounted on motorcycles that something like the vulture from starcraft, but then they have a gun and are not good close range.

Afterburners: Increases the speed of his movement.
Sharpshooter: A long ranged attack that does a medium amount of dmg.
Gas Mine: Like goblin land mine. Instead, the mine slows the enemy down and has the effect of drunken haze.
Sniper Mastery (Ultimate): This gives him +5 to each attribute and gives him a longer range of attack.

Kira (Agility Type, lightning based attacks, melee)
---------------------
A narcolyptic fox, that has lived in darkness for a really long time training himself in the art of thunder and the ways of an assasin.

Thunder Strike (passive): Adds lightning damage to attack.
Wind Walk: Name explains itself.
Grand Vapor Thrust: its like blink, but then he appears right next to his target dealing some damage. good for getting those first strikes.
Ride the Lightning (Ultimate): Sends a big projectile through the screen. Dealing alot of damage through it's path.

Noemi (Evasive agility Type, melee)
----------------------
A highelf that never learned to focus her energy into spells, therefore she couldn't become a sorceress. After her failure, she learned fencing and evasivre techniques.

Evade (passive): Name explains itself
Retreat: Teleports to target unit or base, something like blink.
Focused Strike: This allows her to do a big amount of damage to the target. During this process, she takes 50% more damage. Ability takes about 2 secs to finish.
Berseker Install: This ability is like the Mountain King's ultimate ability. She glows red and is faster, does more dmg, has more hp, and her attack rate is really fast. Should last as long as teh MK's ultimate but when she's in this mode, she' takes 50% more damage.

Fiestar (Agility,Vampire, melee)
----------------------
A highly honored DH Killer. Origins trace back from the US then to Mexico, and then to Spain. He is also a vampire and has a party type of humor.

Bite: Bites the enemy and drain's their life.
Infect (passive): this gives Fiestar's bite ability an addition. Target unit is poisoned for a limited time and if Unit dies from Bite, the unit becomes a ghoul.
Power of Darkness: This ability makes Fiestar stronger and more powerful at night. His regeneration rate, attack rate, and dmg increases while his cool down decreases.
Bloody Roses (Ultimate): Like Imolation, but deals alot of damage and takes up alot of MP.

Mobius (intellegence type, melee)
---------------------
The founder of the UFA Elite force. A master of all types of magic and elements. Uses magic and summoning to do his melee attacks.

Brilliance Aura: Grants friendly a higher MP recovery rate.
Flaming Hail: Like Blizzard, its a hail of fire dealing fire damage.
Dissortion: reaveals target area and deals damage to unit in the area.
Chaos Strike (Ultimate): A single strike that deals all type of damage, and it also deals damage to units around the target.

Dark Shadow (Intellegent Assasin Shade, melee)
---------------------
A ancient shade that once served the Demons in medieval times. Now he serves the DSA.

Gas Form: Allow's him to turn into a ghostly form making him immune to all physical attacks.
Burning Vapor: Something like Immolation but has to be in Gas Form to do this attack.
Line of Death: Something like Impale, but replace the buff with somethign exploding and take out the stunning effect.
Death and Decay (Ultimate): Name explains itself.

Aurora (Fire Arms Expert, ranged)
--------------------
Served in the NYPD until the DSA attacked. NOw she is a captain the the UFA Elite forces.

Sharpshooter: a long attack that deals some damage. not alot.
Grenade Launcher (autocast): adds splash damage to attack and a big radius
Gun Mastery: Gives bonus's to all her attack's and spells
Nuclear Strike: Something like the ghost's nuclear strike from starcraft.

Hellraiser (Pure strength, nothing else, ranged)
--------------------
Hellraiser, got its name from the destruction he caused. About 9.5 feet tall, this guy was meant for taking mass punishment.

Hail of bullets: Takes out his Gattling gun and shoots up in the sky, droping many bullets onto target area.
Artillery Shot: Deals alot of damage to any structury. Can only target structers.
Bullet Proof: Increases his armor by a significant amount. Not too much or else he would be unstoppable at lvl 20.
Bombing Run (Ultimate): Fires about 4 missles into the air and the missles will detonate over target area. The missles drop out spider mines which then run to near by enemy units and explodes, destroying themselves and causing a large amount of dmg to the unit.

K' (all around hero, melee)
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Basic hero, part vampire, part undead, and is a fox. Right arm's bone is amde out of the strongest metal known.

Evade (K', passive): name explains itself.
Shockwave: Smashes his sword into the ground creating a burst of flame to come out, dealing alot of damage to the target.
Vampirism: Every damage he does, he gains health.
Return of the Dead (Ultimate): comes back to life in a undead form. can't cast any spells except shock wave. must live for at least 300 seconds until he is really resurected.

Sandro (all around hero, melee)
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Basic villian, sword can leach life from others, and is a lich. Right arm is mechanical. Something similar to K'.

Critical Hit: name explains itself
Drag: does the scorpion like attack, "GET OVER HERE!" stuns the enemy and deals some damage.
Frost Wave: A breathe of frost slowing the enemy down.
Life Leach (Ultimate): Stabs the enemy dealing ALOT of damage and regains Alot of health back. costs alot of mana.

'V' (Tank type, ranged)
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Secretly built by the UFA, this mech was built to help aid in the fight against the DSA

Cool Systems (activate,'V'): Firing all those missles builds up alot of heat so 'V' realeases the heat causing damage to near by enemies.
Dispersing Bomb: Fires a bomb over head realesing alot of bombs over the target area.
Stun Shot: Fires a Stun Bomb stunning the enemy for a time. Does no damage.
Chain Fire (Ultimate): Fire's a chain of missles at once at the target and anything within the target.

Thiasse (Tank type, melee, spells cost quite alot)
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Built by the UFA but stolen by the DSA. Is now a major threat to the UFA.

Repair: At the cost of mana, Thiasse gains back some HP.
Cooling Systems(Passive, Thiasse): Deacreases cool down rate for like 5% and then +3 for each lvl
Calamity Fall: Picks up the target with his 2 forearm beam blade and then drops them down stunning them and dealing some damage.
TWIN CANNON (ULTIMATE): Costs about 400 MP, DEAL ALOT OF DAMAGE AND HAS HIGH RANGE. Good for destoying masses and the major buildings
05-11-2004, 07:16 AM#9
erwtenpeller
yeah... everything looks a lot better now!

but the first one still doesnt have holy light/anti magic shell, is this intentionally or did you forget?

i mean, you dont have to do it ofcourse ^_^
05-11-2004, 03:04 PM#10
`deathlegionare
Quote:
Originally Posted by erwtenpeller
yeah... everything looks a lot better now!

but the first one still doesnt have holy light/anti magic shell, is this intentionally or did you forget?

i mean, you dont have to do it ofcourse ^_^

whoops! i forgot lol.
05-11-2004, 03:36 PM#11
erwtenpeller
then ur good to go...

only i did notice you barely have any elemental magic, such as ice and earth... might want to use some of that.
05-11-2004, 05:08 PM#12
Marco Polaris
This might sound naive, but what do the numbers next to the list of heroes on the first post represent?

Also, just to save space, why not just edit your first post of hero spells?

I would really enjoy seeing this map come out, especially if it explained the general universe in which K' and Sandro reside.
05-11-2004, 07:12 PM#13
Shadow_Strike
its like dark deeds, more points = more options

the more you play (loyalty to map) the more points, the better heroes or options


erwt, your sig says 'lick king' which is kinda perverted in a sense, but mostly its a typo, which you have alot of
05-11-2004, 07:16 PM#14
erwtenpeller
hehehe.. lick king... thats funny, i didnt even notice that...

and i'm dyslectic, and try to type too fast... hence the typos. :/
05-12-2004, 01:48 AM#15
Count_Carigon
one comment, the idea of dogfights is cool, but if they can ONLY attack air, they would be there only for looks as they cant attack buildings that way. maybe if you gave them a tiny spell that did like 10 damage that cost 1 mana with a fast mana regeneration that could only attack buildings. that might work (obviously on autocast)

if you dont have any way for those planes to attack air, its kinda useless