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created units get home-sick for spawning region?

10-19-2002, 05:55 AM#1
Guest
I'm creating a group of unit in a region then telling them to attack-move to another place. If nothing is in the other place or if they finish attacking, they, without orders, go back to the region in which they were originally created. Why don't they just stay where I tell them to go? AI is not activated in this map, so I don't know why they seem to make their own decisions.
10-19-2002, 06:04 AM#2
Dinadan87
Is it considered neutral hostile? neutral hostiles are territorial even without AI. If a trigger makes it do something else, it will go back home as soon as it becomes idle.
10-19-2002, 06:14 AM#3
Guest
No, it's a computer player.
10-19-2002, 10:44 AM#4
Insaniteus
It basically works like this: Only one guy can make it to the designated destination at a time, so all of the other guys cancel their orders and return. There are two ways to stop this:

1. AI - ignore all unit guard positions (Makes them not care where they started)

2. Event - unit enters region
Action - Order entering unit to stop

-The Great and Immortal Lord Imperialist Insaniteus-
--------------------Cinematics Map 93% done. Out by Saturday or Sunday. Check my threads for details.
10-19-2002, 12:42 PM#5
Nogumari
I think if you open their inventory after creating them where you give dropped items etc; then you can edit camp/normal.
10-19-2002, 06:37 PM#6
Guest
thanks, Insaniteus.