| 05-09-2004, 04:04 AM | #1 |
I am trying to change the position of the camera. I can't get it so it faces the portrait at an angle (like I can't see it from the side). I can get the camera to move up/down and side to side, this is the last challenge. If anyone can help me I would appreciate it. |
| 05-09-2004, 04:27 PM | #2 |
If you're doing this in 3ds max, then seta viewport to your camera and use "Orbit camera" in the lower right. If you're doing this in the MDL, then shift the target X (its second number) one way and the source X (its second number) the other way. Example: Code:
Camera "Camera01" {
Position { 80, 0, 50 },
FieldOfView 0.605186,
FarClip 1000,
NearClip 8,
Target {
Position { -40, 0, 50 },
}
}
to...
Camera "Camera01" {
Position { 80, 30, 50 },
FieldOfView 0.605186,
FarClip 1000,
NearClip 8,
Target {
Position { -40, -30, 50 },
}
}A visual way of looking at it... Code:
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#
#
to....
-----> target X shifted the other
o
/
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#####/###
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#/#####
/
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#
<-------- X shifted one wayI think that's what you were asking, at least. |
| 05-09-2004, 06:45 PM | #3 |
Heres the result, its for Divine Right. Thx a lot Oinker! |
| 05-10-2004, 07:01 AM | #4 |
Yes. I think I explained pretty well in my tutorial. Oinkerwinkle, can I use that diagram in my tutorial? I will give you credits of course. |
