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The obelisks

05-09-2004, 11:14 AM#1
RedXIII
I want to make soemthing like in the last mission of Frozen Throne
1How to do this obelisk possesing , activating etc (i want the charm special effect too)
2How am i pose to make a leader board , it schould show how many obelisks each player possed and also hwo many obelisks are not active , and it shcould get sorted every few seconds
05-09-2004, 05:05 PM#2
Arohk
just use the stand alternate or stand work animation of the obeliscs via triggers
05-09-2004, 05:16 PM#3
RedXIII
Quote:
Originally Posted by Arohk
just use the stand alternate or stand work animation of the obeliscs via triggers

well ok i guess ill have to do the rest alone

how did you made a such signature with your battle net account/?
05-09-2004, 06:35 PM#4
Shimrra
For the effects, use these triggers:

Charm Effect:
Code:
Charm
    Events
        Time - Every 2.20 seconds of game time
    Conditions
    Actions
        Special Effect - Create a special effect attached to the origin of unit using Abilities\Spells\Other\Charm\CharmTarget.mdl
        Set SpecialEffect[1] = (Last created special effect)
        Wait 2.10 seconds
        Special Effect - Destroy SpecialEffect[1]

For the other effect:
Code:
Effect 3
    Events
        Time - Every 1.20 seconds of game time
    Conditions
    Actions
        Trigger - Turn off (This trigger)
        Special Effect - Create a special effect attached to the origin of unit using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
        Set SpecialEffect[2] = (Last created special effect)
        Wait 1.10 seconds
        Special Effect - Destroy SpecialEffect[2]

When the Hero enters the designated region, pause him\her and play the Hero's stand channel animation. Then turn on the above triggers and you have the channeling effect.

NOTE: If the Hero does not have a stand channel animation, create a periodic event that plays the unit's spell animation every (length of animation) seconds.
05-11-2004, 11:04 AM#5
RedXIII
well works but this is sopose to be a multiplayer map , what shcould i do?
05-11-2004, 07:18 PM#6
Shimrra
The only difference is you have to set the unit to a variable, such as:

Set ChannelingUnit[Player number of (Owner of (triggering unit))] = triggering unit
05-12-2004, 05:48 AM#7
RedXIII
i changed my mind anyhow nobody would like to play a such map , guys if you want continue my work , I really am only good at signle player things