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No Man's Land Recruiting

05-09-2004, 03:33 PM#1
mini.me
No Man's Land
Type of map: AOS or TOB based
  • Size: Not decided
  • Terrain: Either all barrens or forest with dry barrens river going through the middle.
  • Reason for name: The barrens area is where the fighting takes place... no man's land; well until someone takes no mans land.
  • Teams: Like TOB
  • Heroes: All heroes will have different abilities that are mostly custom.
  • Units: Most units will have dig trench ability and if they have a ranged attack they will have switch to melee
  • Items: You can sell
  • AI: Custom AI will be included that lets two computers control the remainder of the units after the other players pick. They also will take control of a player's units when the player leaves. The AI will control the rest of the heroes with differing skill.
  • Control: Controlling your unit will be different on this map. You can tell your unit to move normally but you can also press the left or right arrow key and make the hero sidestep to avoid an arrow or something else. Things like pressing "A" and "D" keys and resulting in your hero turning right or left a degree.
  • Dying: When a hero dies it will be great. Models of hands
  • Inventory: The inventory will be made to hold different amounts of different items. Like only 10 or less rings for a human hero.
  • Weapons: When you pick up a sword laying on the ground it shows up as an attachment on your hero.
  • Models: Models of swords and other weapons and armor will be included.


  • Goals and Ideas:
    1. Weapons do not do damage when they hit a heroes armor.
    2. Weapons do not go through armor.
    3. All new or modified models.
    4. Smart AI.
    5. AI that talks.
    6. More Realistic Battles.
    7. Weak abilities for any hero can be gained but cannot be remembered hw to get them.(random?)
    8. AI that controls soldiers is very strategic.
    9. Records of people you have played with.
    10. Record of win losses and kills.
    11. Spells that interact with each other.(ice and freeze an area with water and fire can melt that water.
    12. Units will fall from a hard hit.
    13. Units are trained in regiments.
    14. And more (13 is supposed to be unlucky... heh... stupid superstition)


  • Modelers: Need as many as possible.
  • Skinners: Need as many as possible.
  • Terrain people: Mayweda. Might need one or two more.
  • JASSers: mini.me. Need at least two or three more.
  • AI people: Need at least one.
  • Other: I don't know. Are there any others?
  • All: mini.me and Mayweda


Show you work here if I haven't already seen it.
For JASS tell what map you helped make or show an example.