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mdl edit attack sound

05-09-2004, 03:42 PM#1
rlx.esp-samuro
i have manny new models with their own new projectiles, now there is no sound if they attack, how can i add a sound to them via mdl editing?
05-09-2004, 04:38 PM#2
Oinkerwinkle
Sounds are added through EventObjects, which look like this:

EventObject "SNDXASPS" {
ObjectId 7,
EventTrack 1 {
2400,
}
}

That 8-letter code tells what it is. SND means that it's a sound. X is used to make this particular code unique. ASPS is the code cooresponding with the sound. The coorespondences can be found in UI\SoundsInfo\AnimLookups.slk .

The ObjectId is just like any other; just line them up.
The EventTracks showwhen to play. In this case, it plays during frame 2400.
05-09-2004, 08:38 PM#3
rlx.esp-samuro
is that the way like u added the deathsound avatar screem to your sc models?
05-09-2004, 11:11 PM#4
Oinkerwinkle
You're welcome and yes.