Sounds are added through EventObjects, which look like this:
EventObject "SNDXASPS" {
ObjectId 7,
EventTrack 1 {
2400,
}
}
That 8-letter code tells what it is. SND means that it's a sound. X is used to make this particular code unique. ASPS is the code cooresponding with the sound. The coorespondences can be found in UI\SoundsInfo\AnimLookups.slk .
The ObjectId is just like any other; just line them up.
The EventTracks showwhen to play. In this case, it plays during frame 2400. |