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making units fly when doing spell

05-09-2004, 04:21 PM#1
samuraipanda
Does anyone know how to make a blademaster Fly when he does a spell....If you know plz tell me how to do it :> I would be Very greatful
05-09-2004, 04:52 PM#2
RedXIII
you mena when he casts he is a flying unit?
No you propably mean to make him fly yust so
Well I would edit the model (if I could) or make it per triggers (if I would know how)
05-09-2004, 04:58 PM#3
samuraipanda
dont know why u posted...but anyway.. when he does a spell he flyes but cant move.. when its done he goes back to the ground
05-09-2004, 05:35 PM#4
JJ912
What I would do is make a morph that has a duration and whenever the spells cast the unit morphs into the same model that has fly type movement, 200 height, and no movement speed. Then the unit lifts off and comes back down when times up.

Or you can just use the triggers to set the units fly height and turn speed. Try using that search bar in the trigger editer.
05-09-2004, 05:58 PM#5
samuraipanda
how to do the morph then
05-09-2004, 07:54 PM#6
ThyFlame
Quote:
Or you can just use the triggers to set the units fly height and turn speed. Try using that search bar in the trigger editer.

You can only set the Z height on a flying unit; you'd have to change the unit, order it to cast the spell, and then change the Z value via triggers.
05-09-2004, 11:40 PM#7
Vexorian
You have to morph the hero with metamorphosis or similar skills, but the alternate unit should have the same model as the hero and fly, I think you might find http://www.wc3sear.ch/?p=Spells&ID=90 useful
05-12-2004, 03:37 PM#8
samuraipanda
AAAh arigatou(thx) Lord Vexorian-san, that helped alot ^_^ , so another question is fireing up.... how to make the enemys unit fly when u use the a spell on it :P and its like been lifting up and... just like the tornado xept he dont spiny around....