| 05-10-2004, 07:20 PM | #1 |
Aight. Im creating a few maps, and Im using a few pretty large doodads for them. In WE it looks fine, but when I play the map in TFT, the height, width and length of a few doodads has been reset. I use UMSWE 4.0. How can I fix this? It isnt something with minmum/maximum scale already checked that. |
| 05-10-2004, 10:44 PM | #2 |
Are you using page and and down and home and end? If you are you probably need to instead double click or click on the doodads and push enter to open up the setting screen thingy. Then set the height and stuff in there instead. Hope this works. |
| 05-11-2004, 11:10 AM | #3 |
Im setting the Z X and Y the way you say. And yes I am using ctrl + page up and down. In WE, it all looks fine, but in game certain doodads are resized to their original Z X and Y values. So, anyone? |
| 05-11-2004, 06:52 PM | #4 |
Is it a doodad or a destructible? Hmm. Whenever I make custom doodads I just set the min/max values higher and then press enter to fix the size then save the map and play it in game and it works fine for me. |
| 05-12-2004, 07:25 PM | #5 |
Noone knows? Dammit. |
| 05-12-2004, 07:39 PM | #6 | |
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i think ive heard aboput this before, from what i can remember its a glitch. are you using USMWE? |
| 05-12-2004, 07:55 PM | #7 | |
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he said he was :P, anyway ive got the same problem, any idea how to fix it? |
| 05-12-2004, 07:58 PM | #8 | |
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oh yeah he did. i should probably read past posts more than i do. oh well. yes there is a solution. use WEU. appart from that i dont know, this would proably get better awnsers in the warcraft editing programs forum |
| 05-13-2004, 10:10 AM | #9 |
Okie. Im gonna try it out. Does WE:U have the same feuteres as UMSWE? Or more? Or less? |
| 05-13-2004, 11:12 AM | #10 | |
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erm.... i only used USMWE once then stoped as all the scales went weird and i couldnt understand why. the most useful part of WEU is the enhancer. open it, and yo can create maps with lots of tiles and much larger than normal WE allows. it also comes with the hidden models paths, when changing a model in the object editor the last catagory contains all hiddens models |
| 05-13-2004, 10:56 PM | #11 |
The most simple answer is, for me anyway, to not use any 'enhanced' editors like UMSWE and WEU... Though you may suffer withdrawl symptoms... ^_^. Even though UMSWE and WEU have somethings that the regular editor does not have, there is probably always an alternate answer to it. |
| 05-14-2004, 01:04 AM | #12 |
I use WEU, alot nicer, you can have 16 tiles! But, I never use umswe so I don't know your problem. |
