| 05-10-2004, 11:24 PM | #1 |
When I have a countdown timer or any triggers whatsoever when a dialog box pops up it pauses everything, I would like to have The timer go down while the dialog is there, and keep going after the player clicks a dialog button, is there any way to keep the timer going no matter what??? And does it keep going no matter what if theres more than 2 players in a game?? |
| 05-11-2004, 12:12 AM | #2 |
The game keeps going on multiplayer games when a dialog box appears. Otherwise, it is paused. |
| 05-11-2004, 12:22 AM | #3 | |
Quote:
Alright thanks, I thought that might be it . |
| 05-11-2004, 12:28 AM | #4 |
Yeah, one of the problems with testing a map in single player is the dialogs not taking the same amount of game time as should be. |
| 05-11-2004, 05:26 PM | #5 |
I reckon, if you wanted, you could effectively pause the game when the dialog box comes up, which would then at least be the same in multi- or single-player. Even though that doesn't sound like what you want, really. |
| 05-11-2004, 07:07 PM | #6 |
You can just test your maps using a LAN multiplayer by yourself. |
