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Leveling added skills

05-10-2004, 11:43 PM#1
Mink
Did a search and did not find anything usefull. With the new 1.15 patch it says that "- Abilities added via "Unit - Add Ability" action now properly apply currently researched "Ability Level Bonus" upgrade effects." Question is, I am trying to make an added skill appear in the area where you spend your skill points. Only the original spell that I used to trigger the change will show up though. Can someone please help me by translating what the patchfile said into plain english, and also help me to find out how to do this? Thanks. :)
05-10-2004, 11:56 PM#2
ThyFlame
I think it means that before if you removed a button like attack, you could not add it back, now that [hopefully] works.

That or if you remove an ability and add it back it has the same level as it did when removed.
05-11-2004, 12:00 AM#3
Shimrra
Could you tell me where in the Trigger Editor this action is? I didn't even know it existed... If you tell me where it is, I might be able to help figure it out.

However, even that would only help with triggers. Unfortuantely, Blizzard never added in any support for adding Hero abilities and such through triggers and being able to upgrade them normally. I tried to find a way a to get around this, and was partially successful. The bad thing was that it involved huge amounts of dialogs, if\than\else's and variables that were all smashed together into a huge confuscated jumble of almost impossible to understand triggers.
05-11-2004, 12:01 AM#4
ThyFlame
At the bottom of the unit - X events
05-11-2004, 12:09 AM#5
Mink
Well I have been able to get it so that if I do have to use the workaround all that would be involved is massive ammounts of object data (as in 3 spells for each one I want to add) and a dialog with a simple if/then statement thrown in. I have used that system before and was not too pleased with it. When I heard of the update in 1.15 I had assumed (I know, assuming makes me an ass) that it mean from the text that abilities will now be levelable. Apparently not.

What my trigger says is this:

Code:
Abb1 1
    Events
        Dialog - A dialog button is clicked for AbilityDialog
    Conditions
        (Clicked dialog button) Equal to Abb1[1]
    Actions
        Player - Disable Choose a Custom Ability (1) for (Triggering player)
        Unit - Add Holy Light to Learninghero[(Player number of (Triggering player))]

What happens is that I have to disable the "Choose a custom ability (1)" Ability because even though I removed it in the dialog trigger it still shows up in the screen that allows you to spend your skill points. The second thing that happens is Holy Light does not show up in the screen that lets you spend your skill points, though it shows up as a level 1 usable ability. Also what happens is if you do sink another skill point into the "Choose a custom ability (1)" all that happens is that it will add the skill again, not level it up. So this is a wee bit confusing. I could make the multiple skills and use that to level it, but that would add size to my map and wear on me as well. :(

Last question I have is, Is there a way to change the name and data of a spell in game?
05-11-2004, 12:14 AM#6
Shimrra
You would have to create a new spell and replace the original with the new one. Blizzard wasn't very helpful when it came to spells...

On your trigger, it is much like mine, except mine involved having your entire skill tree customizable; i.e. you could choose any four abilities you wan't for your Hero, as well as your model, thus causing what you have except multiplied several times in complexity. It was one of the biggest pains I have ever suffered...
05-11-2004, 12:36 AM#7
Mink
Quote:
Originally Posted by Shimrra
You would have to create a new spell and replace the original with the new one. Blizzard wasn't very helpful when it came to spells...

On your trigger, it is much like mine, except mine involved having your entire skill tree customizable; i.e. you could choose any four abilities you wan't for your Hero, as well as your model, thus causing what you have except multiplied several times in complexity. It was one of the biggest pains I have ever suffered...

-.- I was really hoping to avoid having to do that, and I thought this new patch would be the answer. You see, I am doing the whole skill tree for all races plus some custom abilities of my own creation. Obviously this will be a much more major pain in the ass then I thought it would be. The one difference I did notice however is that the skill that I used to trigger the spell stayed there so that may cut my work down. Hopefully.... I don't know....
05-11-2004, 12:47 AM#8
Shimrra
I wish you luck in your attempt! I posted my Custom Hero System here if you want to look at it. I'm not sure if any mortal being could still understand it (I even have trouble with it sometimes, and I made the thing!) but here it is if you want to take a look.
05-11-2004, 01:11 AM#9
Mink
Thanks much, I shall keep plugging away at this to see if it is even worth finishing. :)
05-11-2004, 02:45 AM#10
th15
I haven't looked at your system shimra (downloading 1.15 now) but i've got a system that does about the same thing. Mine involves using a dummy shop to "sell" abilities to heroes. The learn hero skill ability is replaced with an untargeted dummy spell.
05-11-2004, 07:11 PM#11
Shimrra
Mine uses dialogs to let you pick your Hero's appearance (model) and their abilities at a normal level progression. It's probably pretty clode, just you press the ability points button on yur Hero to access the dialog rather then go to a store.
05-13-2004, 12:55 AM#12
Mink
Quote:
Originally Posted by Shimrra
I wish you luck in your attempt! I posted my Custom Hero System here if you want to look at it. I'm not sure if any mortal being could still understand it (I even have trouble with it sometimes, and I made the thing!) but here it is if you want to take a look.

Your system seems alot like what I am trying to do. Does your system work in multiplayer? That is where I am having a few problems.
05-13-2004, 09:34 PM#13
Shimrra
I set it so it works for single player but I could make it compatible for more then one Player. (If I can find all the variables...)
05-13-2004, 11:56 PM#14
Vexorian
Actually since 1.15 you can just use engineering upgrade to replace a hero ability with another