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Two important questions

05-11-2004, 10:46 AM#1
Doomsberg
Ok i have two questions - well 1 is a problem

First the problem - ive made an apache model that takes off/lands and what not, its all going good while modelling and animating it, but when i put it in Wc3, the animations are all stuffed
- first - the rotors are barely spinning
- second - all of the aniamtions seem a bit laggy, and are missing bits out.

Anyway heres my question.
I wan to make a cool explosion when the apache blows up - ive made one that uses the squirt option - but the colours and textures look wrong. Whats a good idea for texture used and colour for explosions. And while we are here, what other values are good for explosions - like speed etc.

Answers to any of these would be great.
05-11-2004, 05:45 PM#2
Tyraxor
First: Did you check your notetracks and or related animation keys? Maybe they
are a bit moved from eachother.

Second: Try one of the Warcraft-original epxlosions(?).
05-12-2004, 01:20 AM#3
Doomsberg
Quote:
Originally Posted by Tyraxor
First: Did you check your notetracks and or related animation keys? Maybe they
are a bit moved from eachother.
Yea all of the notetracks and keys are correct. I'm wondering tho, about how warcraft actually dipslays the animations - maybe it can only play a certain amount of keys per second or something strange like that. In the previewer it works fine, so there must be something different in the way the game works with aniamtions - any idea/known facts?
05-12-2004, 04:59 PM#4
Tyraxor
Silly question but, what exporter do you use?
05-13-2004, 10:12 AM#5
Doomsberg
Umm, i use the one that comes with the art tools.
But anyway i found out whats wrong - the rotor blades were spinnig too fast for wc3 to handle, so i just slowed them down.

Thnx anyway.
05-13-2004, 06:28 PM#6
Tyraxor
Good to hear :>. NP anyway