| 05-11-2004, 06:15 PM | #1 |
Alright i just typed a whole goddamn story, hit the wrong button, and now it's wrong. **** this. again, but short: I want to make a blink based spell, using a tank driving towards the point high speed (think prana blinku from ToB). I tryed all sorts of things, and ability models as well, NO MISSILE SHOWS UP. i made another spell, 90% the same, which DOES work with missile. If you can't help me this way please help me out with triggers. Thank you. Mozared |
| 05-11-2004, 07:03 PM | #2 |
You mean the tank as the missle? |
| 05-11-2004, 07:07 PM | #3 | |
Quote:
jep, so it looks like it drives really fast to a point. Mozared |
| 05-11-2004, 09:13 PM | #4 |
Prana Bindu uses Sphere to create it's effect. They just set the missile art to Mirror Image's effect. |
| 05-12-2004, 02:47 AM | #5 |
Sphere is one way to do it, but i've noticed that it doesnt seem to want to work with heroes. Maybe i'm doing something wrong. In any case, the other way to do that is to spawn a dummy unit that casts dark summoning on the original caster. |
| 05-12-2004, 12:34 PM | #6 |
how can you POSSIBLY use a dummy spell like SPHERE for a blink like spell? this is above my thinking. anyway, this all is WAY to far around. i've made exactly the same spell with the banshee's possesion missile and it worked perfectly, why does this doesn't work?! Mozared |
| 05-12-2004, 09:30 PM | #7 |
You said you wanted to make the spell like Prana Bindu in ToB. Well Prana Bindu uses Blink AND Sphere to do it's effect. |
| 05-13-2004, 03:30 PM | #8 | |
Quote:
Yes yes, and i can understand blink, but how the HELL would sphere work at this? Mozared |
| 05-13-2004, 07:01 PM | #9 |
Attachment effects. |
| 05-13-2004, 07:18 PM | #10 | |
Quote:
Sphere is a passive effect with no graphics. like "when unit casts spell named <blink> - add skill named sphere", and then it just shows at the location of the unit, which doesn't teleport but just moves VERY rapidly? I dont get hell off this. Mozared |
| 05-13-2004, 08:29 PM | #11 |
You have to attach shpere before you cast the ability. So it would be: Code:
Sphere
Events
Unit - A unit Is issued an order targeting a point
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do
If - Conditions
(Issued order) Equal to (Order(blink))
Then - Actions
Unit - Add Sphere to (Triggering unit)
Else - Actions
Unit - Remove Sphere from (Triggering unit) |
| 05-14-2004, 05:44 AM | #12 | |
Quote:
And then blink does not teleport but moves rapidly to the spot, so you get to see the sphere animation? and sphere then should be what i want the projectile to be, in my case the tank? Mozared |
| 05-14-2004, 07:00 AM | #13 |
When a unit has Sphere and you use the projectile art then ANY spell that has range will show the projectile art going towards the exact spot you targeted. Meaning if you give a unit Sphere that has a tank model as the projectile art, then when the hero cast blink it will show a tank going towards the targeted spot. The bad part about using Sphere is that the missile art goes to the spot you target reguardless of whether the effects of the spell can go that far. So if you use Blink that has 900 or so range, but you targeted a point 1200 away, then the projectile art will go past the spot where the hero blinks and to the 1200 distanced point. |
| 05-14-2004, 02:00 PM | #14 | |
Quote:
Ok, sounds nice, i'l try this. the downside is a small one, so... Mozared |
