| 05-12-2004, 05:45 AM | #1 |
Well, since the coming of the new patch, since it always seemed that the patches directly effected the world editor itself... I figured that it'd put the new hero in, so I could Tinker, heh, around with him and his new abilities in my map... However, this unit doesn't show up in UMSWE 4.1, does a whole new UMSWE need to be created in order for me to ascertain these new abilities? Something I'm missing here? I mean, in the regular world editor... it works fine, and I thought that the UMSWE just used your regular war3.mpq thing, so that when it got updated, so would your WE... regardless if it was UMSWE or not... Someone, help, please? |
| 05-12-2004, 05:48 AM | #2 |
a true mapper does not used an updated world editor. I have made maps that people have been waiting days for the new bugfixed version with new features, and it was made from the vanilla world editor. UMSWe does not add anything new, as multiboards and that stuff is availible in the normal we. |
| 05-12-2004, 05:59 AM | #3 |
Alright, first off, don't say what a "true mapper" is and isn't. I happen to use UMSWE because I like the fact that they were one of the first to really try and modify the world editor itself to help others out there. And the fact of the matter is, though I know that the "vanilla" world editor has been updated to the point where WE modifications no longer really need to be made, I still support UMSWE, and I've been using their programs from the get go. I don't think this simple fact should change whether you're a "true mapper" or not. If thats really what you think, then I think you need to take your little flameristic comments to the kitty corner. With that said, the problem remains the same, is there a way for ME to modify the editor to use the new patch? Or could someone give me information to help me out, at all? I've tried to turn all the triggers back to normal, and use the regular world editor, but to no avail. P.S.: Thanks, |)@rk-Revenant, for your worthless post. |
| 05-12-2004, 06:43 AM | #4 |
Settle down fellas. No flaming, no baiting. Not even any singing dirty songs. It's possible that you could edit the .slk's that I think UMSWE uses to show the Tinker abilities. The problem is that UMSWE uses older .slk's that don't have the Tinker data, so the WE doesn't think to show them. Alternatively, really, there's not a whole lot that you can need UMSWE for right now, so while you wait for a new version to come out, you could down-patch to 1.14, convert your triggers and whatnot to custom text, and then reinstall and upgrade to 1.15. |
