| 05-12-2004, 07:45 PM | #1 |
OK i have a custom spell based off of cluster rocks, I have edited the damage a little and renamed it, but when i cast it in the game, it doesn't affect anthing, the art shows but there is no damage, or explosion art. WTF? Does anyone know whats wrong or what I am not doing?? Any ideas would be great. |
| 05-12-2004, 08:01 PM | #2 |
Umm I don't mean to hijack your thread, but you said you edited the damage for cluster rockets. Thing is, i can't seem to find that field! |
| 05-12-2004, 08:15 PM | #3 | |
Quote:
Its under damage amount, I'm not sure if the amount of rockets, times the damage amount has to equal the max damage aloud or what. Anyone know whats wrong?? |
| 05-13-2004, 04:38 AM | #4 |
Must be the version of WEU i'm using, that field does not show up at all. When i search for it it only reveals the tooltips. |
| 05-13-2004, 06:54 PM | #5 |
Hm, well does anyone know the answer? Is there a limit to max damage there can be or a limit on the amount of rockets? Alot of people have experimented with the tinker, someone has to know. |
| 05-13-2004, 09:05 PM | #6 |
Did you edit your casting time or duration? It may have something to do with that. Cluster rockets calculates damage in a strange way... Maybe you should try resetting the spell and slowly changing one field then testing it until you figure out what it is. |
| 05-13-2004, 09:53 PM | #7 |
Yup, I'm having the same problem as you. I edit damage, amount of rockets, etc..., but when I use it, it does no damage, it just stuns them. I noticed, though, that if you only edit the number of rockets and damage, but don't change what the missles look like, it works, but, apparently, when I edit what the missle looks like, it doesn't do damage.... Maybe I do something else I don't know of, though, who knows. |
| 05-14-2004, 12:32 AM | #8 | |
Quote:
It works for me... Actual damage is damage amount x 4 Make sure your max damage is always very high or it won't do much damage at all Thats all i can say |
| 05-15-2004, 04:19 AM | #9 |
The way i did it is to set the desired stun time to x + 0.01 For example, when I made an ability using cluster, I made it so that the stun time (duration...hero duration) to be 0.01, so theres no stun (or at least not quite noticeable, tho it might reset targets), and # of missiles is the number of target that can be hit (i think) |
| 05-15-2004, 06:34 AM | #10 |
Scirocco, even with an infinitesimally small stun time, the ability will still stun the unit, cancelling any channeled spells and pausing the unit if it's moving. |
| 05-16-2004, 10:44 AM | #11 |
Alright, i found the spell thats the orginal(not the engineer upgrade) i edited everything i needed to, and left the art the same, excpet now, it only stuns and does no damage whatsoever. Argh! |
| 05-16-2004, 12:57 PM | #12 |
Hum. It works for me, but the damage seems to only work with the original damage. |
