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A portable shop?

05-13-2004, 11:00 PM#1
weaaddar
Would anyone be interested in an item that had all the functionality of a shop but would be an ability instead? (Each point would upgrade the quality of the return rate of the shop from selling, and the stock of items and there number before being sold out.)

The use would be you drag items onto the Magical Portable Shop thingy, and it'd be selling it. And then opening the shop would display some items it has in inventory with there costs and number of charges remaining.
05-14-2004, 01:08 AM#2
sweet5
me, sounds aswome
05-14-2004, 07:40 PM#3
Shimrra
That sounds like an interesting idea. With it, poeple could sell items they don't want to other players in RPGs and such. Go for it! I'd be happy to BETA test it for as well, if you need someone.
05-14-2004, 08:11 PM#4
weaaddar
Actually, the shop will only sell a list of items you feed it, its basic use is to make you be able to stay away from town longer by selling staple items (at higher costs), and giving you away to get rid of items but at a penalty from there merchant price. (I.e. at a merchant you'll get a 50% return, at level 1 of my skill you may only get 15% return, up to 45% at level 3).
05-15-2004, 01:09 AM#5
Shimrra
I definately still say you should do it! I would have loved to have a store like that during times when I had to many items and was out in the middle od no where. I think it would be a great addition to RPGs and the penalties are harsh enough that you would use it when necesarry, but not come to rely on it. It is a very good idea that I believe you should persue. I would offer to help, but I'd get in the way more then anything. (I wish I knew Jass like you...)
05-15-2004, 02:32 AM#6
weaaddar
The main thing holding me back from doing it (fairly easy code, just copy n paste from backpack/spellbook ), is I need to write a GetItemCost function as there is none provided.
05-15-2004, 02:39 AM#7
Shimrra
I'm not entirely sure what is involved in writing a script, but out the top Jass people on the site, you rank very highly. (On my list, anyway) I'm looking forward to the eventuality of this coming to be! I would actually like to use myself, if you release it for that sort thing. (You'd get full credit, of course)
05-17-2004, 07:00 AM#8
chuayw2000
Yeah, I will be sure to like it, though i don't really know how you are going to do that.

Anyway on a side note, is it just me or is the images on this site not loading?
05-17-2004, 12:14 PM#9
slunk731
As for getting the item's cost.... man, wish I could help you. How you gonna do that? Have a ginormous database of itemtypes and costs, or manage to lock into the real value? Just, ah, be careful, and make sure you have decreasing costs for charged items that have been used.
05-18-2004, 07:07 AM#10
chuayw2000
Quote:
Originally Posted by slunk731
As for getting the item's cost.... man, wish I could help you. How you gonna do that? Have a ginormous database of itemtypes and costs, or manage to lock into the real value? Just, ah, be careful, and make sure you have decreasing costs for charged items that have been used.
If I am not wrong there is a function to calculate the number of charges remaining and the original number of charges, the item price can easily be derived by doing some calculation using the number of charges obtained using the above functions.