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Help with the animation Channel

05-14-2004, 08:18 PM#1
Blitzkreige
I need to know how to animate spell channel because everytime i try it doesnt work.

Its supposed to start when the Hero enters a reigon/rect.

Can any of u can help me write a trigger to make this work?

Im not too good with the triggers quite yet but i know the basics.
05-14-2004, 09:23 PM#2
Armel
Quote:
Originally Posted by Blitzkreige
I need to know how to animate spell channel because everytime i try it doesnt work.

Its supposed to start when the Hero enters a reigon/rect.

Can any of u can help me write a trigger to make this work?

Im not too good with the triggers quite yet but i know the basics.
Do you mean how to make a unit play the "spell" channel animation ? I guess what you did is a trigger saying :
"event units enter region
condition entering unit = the hero you want
action play entering unit's channel animation"

If this is the case try adding this action before the "play channel animation" one :
order entering unit to stop
wait 1 second (this one should not be needed)

I guess the problem must be that if you tell a unit to play a specific animation while the unit is doing an action that requires a specific animation (here, the unit is walking) it won't work, you have to order the unit to stop first.

Please forgive me if I misinterpreted your question.
05-14-2004, 10:25 PM#3
ChinShu
I think Armel is correct on the not playing a specific animation is already doing an animation.

I've tested it before and say if you have a Lich playing channeling animation, it'll stop if you tell it to go somewhere. Or when you tell a Lich to play a channeling animation and it's still moving.
05-14-2004, 11:41 PM#4
Blitzkreige
Your right... :D

thanks for your help Armel and ChinShu ^_^