| 05-14-2004, 11:15 PM | #1 |
I report an evil bug i found out! If you make a spell like storm bolt and set the duration of stun to 0 it stuns for ever! that bugged many of my maps and im pissed of fixing that -.- |
| 05-15-2004, 01:48 AM | #2 |
It's not really a bug, per se. Many values become permanent when you set them to 0. If you want there to be no stun, use a projectile that doesn't stun. Otherwise, even if you set it to something tiny like 0.01, it's still going to stop any channeling ability and disrupt the target. On the other hand, if you set the quantity of something like the Sentry ability to 0, you get a non-charged spell, which is useful. If you set the duration of a lightning effect like Finger of Death to 0, you get a permanent red lightning bolt between the caster and the target. These aren't necessarily always useful, but it is handy that spells in general work that way. |
| 05-15-2004, 02:12 AM | #3 |
chuckle...*snort <oh, nothing, i just have this huge sense of humor, cant stop it> panto, im just wondering, is there a possible way of making the cooldown even less? does it have to do w/ the backswing or something? |
| 05-15-2004, 02:16 AM | #4 |
Interesting. I recall Weaaddar making a thread or 2 where when you set a units max HP to 0 that you could never kill it. I suppose wc3 just hates the number 0 alltogether. Strange. |
| 05-15-2004, 06:32 AM | #5 |
Azn, yea, you have to get rid of the spell's casting time and cooldown, and the unit's casting animation times. |
| 05-17-2004, 11:22 AM | #6 | |
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| 05-17-2004, 05:21 PM | #7 |
Just make a custom spell of chain lightning and have it affect 1 unit and deal how much damage you want it to deal. Also change the projectile to what ever. |
| 05-18-2004, 03:51 AM | #8 |
Indeed. However, there are alternatives, and now they'll need to be used. |
| 05-18-2004, 03:55 AM | #9 |
I'd still recommend you avoid that if you've got channeling spells in your map, but it's up to you, of course. |
| 05-18-2004, 01:34 PM | #10 | |
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