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Unit Height Question

05-15-2004, 01:06 AM#1
MysticGeneral
Is it possible for a flying unit, or anything at that, to not increase in height when it goes over something? In other words, is it possible for a flying unit to always keep it's flying height no matter where it goes.

This is very important to me, please, if you have any idea, even if it could be wrong, please post.
05-15-2004, 01:48 AM#2
johnfn
If it's the exact height, then my idea is null and void. Otherwise, what you could do is have 5+ variations of the same unit with different flying heights and just change units when there is a change in height. It would take a good amount of experimentation, however, and is probably not the best way.
05-15-2004, 01:51 AM#3
Shimrra
I believe that many things have a flyover height field. Im not sure exactly where it is or what it's on, but you might want to try to do so. Other wise, create a region herever the height changes and say when unit enters region, set Animation -Flying Height to X.
05-15-2004, 01:52 AM#4
MysticGeneral
Quote:
If it's the exact height, then my idea is null and void.

What does this mean?

Reply to Shimrra -- The thing is, you can't set a unit's flying height to a negative.
05-15-2004, 02:08 AM#5
johnfn
Quote:
Originally Posted by MysticGeneral
What does this mean?

Reply to Shimrra -- The thing is, you can't set a unit's flying height to a negative.
Means my idea is useless, basically.


PS You sure you cant do that by making the game able to use negitive integers?
05-15-2004, 02:19 AM#6
MysticGeneral
Yeah, I'm sure. Cause I also ahve "Allow negative real numbers blah blah blah" checked off in preferences.
05-15-2004, 02:42 AM#7
Shimrra
What do you mean by negative flying height? Is it partially underground? As for the other thing, I know it's under Destructables - Art - Fly over Height. I'm still checking to see if it's anywhere else.
05-15-2004, 05:57 AM#8
MysticGeneral
Doodads aren't my problem, it's terrain cliffs.