| 05-15-2004, 11:32 AM | #1 |
well i got bored so i worked on this... i think the central area and barracks area need some work doodad wise, but i think the tunnel formed by flying buildings is original... havent seen it anywhere else, also in graveyard the skeles and zombies should be half out of ground like lich, cuz i wanted to achieve a *climbing out of ground* effect with it, but they wouldnt go in ground -.- on to the pics: the ss's are kinda bad in some areas, cuz i had to use a full left/right in game... i didnt have a trig to follow my unit around and get a better angle please suggest where i could add better doodad'ing Constructive C&C welcome |
| 05-15-2004, 12:40 PM | #2 |
Well, it definately need more doodads, and in the pic were all houses stand in a long line (at the left side of the pic) add something between the houses as gardens, streetlamps, trees etc. etc. Anyways its quite good 5½ out of 10 =) |
| 05-15-2004, 12:54 PM | #3 |
Maybe like this, though, this is a 5-min job :) |
| 05-15-2004, 01:12 PM | #4 |
Vagabond, that reminds me of my mansion for some reason... heh. And the grass should connect from the house to the road. There should always be grass in front of the house... except if you're in a desert or some place I have never seen. Like a beach. And yeah, I agree, needs more lights. |
| 05-15-2004, 01:20 PM | #5 |
[Death] were you talking about my pic or Mech-AG05's? Because this thread isn't about my pic... |
| 05-15-2004, 01:21 PM | #6 |
Both of yours. And the first and fifth picture is plain, add some more environment doodads like shrubs, viny plants, etc. |
| 05-15-2004, 01:26 PM | #7 |
a re-done pic of the residential area also, i dont know what do do with the barracks area.... gimme some suggestions as to what to put there.... and the grove area i wanted to be fairly open.. theres 2 areas behind treeline, ones a tent with campfire, and the others a well next to river |
| 05-15-2004, 01:34 PM | #8 |
Yeah! Much better! Some more props I think and it will be awesome, and add weather, fog and sky. And [Death] don't judge my pic, I didn't put any effort into it, and I have already deleted the map, it was just in example. |
| 05-15-2004, 01:36 PM | #9 |
errr weather effects... i forget them... how i put em in again? lol |
| 05-15-2004, 01:44 PM | #10 |
If you go to Scenario>>Map Options, check Global Weather Effects. Then change it to your liking. But if you want a weather effect in a concentrated area, place a region in that area and then push enter. You can change the Weather Effect there. And I know it was just an example, Vagabond :D. |
| 05-15-2004, 01:57 PM | #11 |
kk.. im about to upload a pic of redone grove... and can i se the weather in WE too? *edit* answoered my own Q. yes i can *edit 2* and a residence with lighting |
| 05-16-2004, 08:32 AM | #12 |
its nice, but i think it could do with more stuff on the streets, maket stalls and things like that |
| 05-16-2004, 08:35 AM | #13 |
And.. the trees stands to symmetric I think :) |
| 05-16-2004, 10:14 AM | #14 | |
Quote:
You could always try some other trees :) |
| 05-16-2004, 10:18 AM | #15 |
Or you could use another pathing map.. like Mushrooms, the best IMO =) |
