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Can anyone convert this to .mdx?

05-16-2004, 08:37 AM#1
Alfryd
It's a milkshape model that's already been mapped in Lithunwrap, so it's ready to be skinned ( you can find the skin outline here: http://www.angelfire.com/trek/alfryd/PalaceLevel1.jpg)
but I have had endless trouble with the plugins for .mdl export, zero joints, and yobgul's file converter. Would anyone be kind enough to take a bash at trying to get the model in-game and get back to me?

http://www.angelfire.com/trek/alfryd/PalaceLevel1.ms3d

I've attached how it *should* look.
05-16-2004, 09:38 AM#2
Shadow_Strike
you cant convert ms3d files, you need 3ds, either that or obj... but definently no ms3d files, and ill do it

(btw, musta been hell and back and over again tryin to unwrap that thing)
05-16-2004, 10:29 AM#3
Oinkerwinkle
Here you go. Textures\PalaceLevel1.blp is the path.
05-18-2004, 10:13 AM#4
Alfryd
Hail to thee, Oinkerwinkle! I am much indebted. Sadly, there's plenty more where that came from.

Shadow:
Skinning wasn't that painful once I got the hang of Lithunwrap. About 3 hour's work initially, followed by another hour or two overlapping matching surfaces so they can use the same skin texture.
I'm going to try and see if I can export to *any* format that 3dsMax can accept, but until then I can only provide original milkshape files. But thanks.
05-18-2004, 05:59 PM#5
Oinkerwinkle
Quote:
Originally Posted by Alfryd
I'm going to try and see if I can export to *any* format that 3dsMax can accept, but until then I can only provide original milkshape files. But thanks.
3DS works, but you'll lost animations.