| 05-16-2004, 02:21 PM | #1 |
I'm editing anims for the first time and I need to know if animation key are always multiples of 33,333... (that is they can only end with 00, 33 or 67 (approximation)). If I enter a key with a non-mutiple of 33 number, will wc3 still be able to handle it (and if yes will it make the program lag because it's searching for the nearest mutiple of 33). Please help. |
| 05-16-2004, 02:32 PM | #2 |
It doesnt matter at all. Put it wherever you want. |
| 05-16-2004, 02:44 PM | #3 |
pheeewwww..., you don't know how happy I'm with your (fast) answer (had the 33 multiplicity been important, I'd have had to change several hundred anim keys). Thanx. |
| 05-16-2004, 03:33 PM | #4 |
The 33 parts would be extra CPU calculating. It would be stupid to implement something like that as requirement :>. As you know, 1/3 etc are infinite 0.333333s in decimal, so it would be dump to use that large number, could cause errors too. |
| 05-16-2004, 03:48 PM | #5 |
I was just wondering why the keys were always the nearest integer to a multiple of 33, and I thought this could be related to the way the game handles time, but well, it could also be indirectly caused by the (hypothetic) existence of a ratio of 1 third between the minimal time units blizzard's modelling program and the game use (sry if this doesn't make sense, I'm French). |
| 05-16-2004, 04:02 PM | #6 |
If you're wondering, it's because in 3ds max, they used 30 frames per second while Warcraft goes by 1000. Anything integer/30*1000 (which is how it would convert) ends in .333, .666, or .000. |
| 05-16-2004, 04:05 PM | #7 |
So my second guess was almost right. Thanx for the help guys. |
