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Autocast Abilities

05-17-2004, 05:25 PM#1
duckduck
Is it possible to make an autocast ability with out basing the spell on a autocast ability. Ex. Make Crow form an autcast ability. How would I do that?????
05-17-2004, 05:40 PM#2
[niro]
Quote:
Originally Posted by duckduck
Is it possible to make an autocast ability with out basing the spell on a autocast ability. Ex. Make Crow form an autcast ability. How would I do that?????


Ask darky, he made and auto blink.
05-17-2004, 10:05 PM#3
themicroant
Use triggers.
When (whatever units you want) is attacked.
Order (whatever units you want) to use morph.

Instead of is attacked you can have whatever u want: pick up item, targets an object, etc. It depends on what you when you want unit to autocast.
05-18-2004, 07:03 AM#4
chuayw2000
You can download Darky's Nature's Call: Circle Defense map. His towers has some spells (like breath of fire) and they are autocast. I was amazed as to how he did it. You can learn a lot from that map!
05-18-2004, 07:05 AM#5
Aznwhore
that doesn't help him at all
he's asking HOW to make them
if they weren't made w/ world editor then he probably used GUI or JASS or something
05-23-2004, 12:22 AM#6
DoomSayer
Quote:
Originally Posted by themicroant
Use triggers.
When (whatever units you want) is attacked.
Order (whatever units you want) to use morph.

Instead of is attacked you can have whatever u want: pick up item, targets an object, etc. It depends on what you when you want unit to autocast.

If you do this you have to be careful that you dont choose the overall general unit. I tried doing this with the Raiders ensnare and everytime one Raider got attacked (no matter where he was) all the other Raiders on the map (no matter where they were) started running towards the attacking unit. I guess I'm just saying be careful cause you could end up having all your units morph at once along with the one being attacked.
05-23-2004, 09:19 AM#7
Anitarf
Then that must have been some really wierd triggering. If you order something to the attacking unit, or an attacked unit, or any similar event-response function, then that is the unit that will do it, not all units of the type.
05-31-2004, 08:54 AM#8
logik
easy... make a dummy spell... and do

unit is targeted with spell / unit casts ability

ability = the auto cast ability

give casting unit breath of fire (what ever spell)
cast last created abilty at targeted unit
remove breath of fire..



with auto blink... just make a spell based on blink... with unlimited range and no spell cost and to this

unit issued order (i'm not sure about event)

unit has spell = transport

if=
triggering unit is say 500 away from target spot

then=

cast spell = transport at target spot

else =

do nothing


also there could be a dummy unit summoned... i'm not sure... but thats my interpretation of the spells