| 05-17-2004, 05:27 PM | #1 |
Alrighty, I really could use a hand from another modeller here. I've started my first model, a dice, lol.... anyways, I made the box, animated it so it rolls when moving, plus, I unwrapped it and skinned it. I can get the box ingame and use team colour to see the box, but what do I name my unwrap when I import it? What do I change its path to? The name of the file is dice.blp (yes I have changed it properly to a blp file) and I tried just erasing /warcraftiiiimported or whatever that says and only leaving dice.blp, but that didnt work. I also looked at some other model's custom paths, but there doesnt seem to be a pattern as to what you do. Where do you decide what the path of the model to find the skin is, and how do you do it? |
| 05-17-2004, 09:48 PM | #2 |
If you exported from 3ds max, then it is just WhateverYouCalledYourTGA.blp . No directories, that is. Make sure you are saving the map and restarting the editor before testing. |
