| 05-17-2004, 08:11 PM | #1 |
I want each hero cant carry same type item but i cant find condition about it could anyone help me |
| 05-17-2004, 08:53 PM | #2 |
Basicly you would need to write a trigger that fires when a unit obtains an item. Then check the item being manipulated with all 6 hero slots and check to see if Hero has item of Type in the slot you also need add a condition to exlucde the item he just picked up something along the lines of Item in slot 1 not = to Item Being Manipulated There is a Item Type compasison And you need to use a For Each Integer A loop from 1-6 |
| 05-17-2004, 09:25 PM | #3 | |
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| 05-17-2004, 09:35 PM | #4 |
What is so hard about using Integer A? Here's a sample. For Loop Integer A From 1 to 2 (DOES THE ACTIONS IN THE BRACKETS TWICE) [Enable Visibility Modifier Across Entire Playable Map Area For Player(IntegerA)] NOTE: The brackets aren't shown in the editor, but everything that's nested inside the loop will be repeated. |
| 05-17-2004, 11:05 PM | #5 |
| 05-18-2004, 08:51 PM | #6 |
Thanks,i will give you credit in my map.could you help me create and destroy time window ^_^ |
