| 05-17-2004, 11:44 PM | #1 |
im sure u have all seen the cool weapons in the download section, like the frostmourne, the lame, and centaur axes, and the coolest thing about them is that theres a blade master using them. in short , when i download the weapons , how do i put them on heroes, like the frostmourne, if i wanted to put a frostmourne on a blademaster, how would i do it, im not sure if this has anything to do with triggers, but if it does plz help. ty in advance ^_^ |
| 05-17-2004, 11:55 PM | #2 |
Trigger editor...Add special effect on "insert name here of unit" for example: hand right by using blabla.mdx etc |
| 05-18-2004, 04:17 PM | #3 |
hmmm, sounds good. but i tried, and im very new to this , could u plz give more specific directions in terms of what to type, and perhaps give an example. i would greatly appreciated. ty in advance. and ty finally, ur the first one to give a response to this question. |
| 05-18-2004, 04:22 PM | #4 | |
Quote:
I suggest you try to figure it out yourself, attaching a special effect is so easy. Theres 3 choices of special effect actions, choose the one that says attach SFX to unit, then type in hand left or hand right or weapon, then choose your SFX. This is much more complicated if you want items to make weapons and stuff. But its so easy to attach a special effect. |
| 05-18-2004, 04:48 PM | #5 |
For example: Action: - Create special effect on unit <blademaster003>(for example) by using war3imported/frostmourne.mdx on his "hand right / hand left" |
| 05-19-2004, 01:58 PM | #6 |
i think im getting closer. ty for the help guys. so far i have experimented with this a bit. yes i know this has a potential to be easy , but im new at this so plz be a little patient. and if u don't want to help then don't type anything. anyway, i have seen the trigger, import the weapon model succesfully, but the only problem is that i still can't seem to do it. i go to special Effects on unit , then i select who ever, in this case , blood mage , and then mdx witch is the weapon. but when i select to type in which hand, i tried "hand left" and viseversa with right, but nothing still, i even close the WE and still it doesn't work, am i typing in the wrong thing. someone help plz. ty in advance, and ty for taking the time to help me. :) |
| 05-19-2004, 03:14 PM | #7 |
Try handright or handleft instead. Thats the way it works for me when using a special effect. However you should note that when attaching a weapon effect it doesnt get rid of the units old weapon. You have to make a different skin or model in order to remove a units weapon. Also you should probably use the Sphere ability(under human unit abilities in the object editor) instead of a special effect, since special effects can disappear under certain circumstances like if the unit morphs. Sphere is the ability the Bloodmage has that gives him his orbs and his attack missile. Its basically like a special effect except its a permenant ability and when the unit attacks the model for the effect used in Sphere will play its death animation; but with the downloadable weapons that have no difference in animations that doesnt matter it will look the same. Oh and when you use attachements in the object editor you have to type each word as a seperate string. For an example you can look at Sphere or go to Buffs/Effects in the Object Editor and look at Bloodlust's buff. |
| 05-19-2004, 06:57 PM | #8 |
Actually the best way is the orcish battle standard ability modiffied on an item |
| 05-19-2004, 08:34 PM | #9 |
If you don't have an event in your trigger already it should be "Map initialization". Otherwise, your trigger will never actually run. Sorry if you already knew that. |
| 05-19-2004, 09:15 PM | #10 |
you could use DT4a to attach the model and such. Plus its like much cooler to have a standard equip menu out of your faviorite old school rpg. its the damn link in my signature. |
| 05-23-2004, 09:31 PM | #11 | |
Quote:
well ty for the help guys. but still nothing. until i saw oinkerwinkles quote. are u saying oink that i need a trigger with "map initialization" , or to put a map initialization trigger in the action triger to make the attackment work. also, in the read me that comes with the weapons, which is in french(why couldn't it just be in english) this is what it says: "MODE D EMPLOIE ARME OU EQUIPEMENT : Si vous voulez attacher le model à une unité, il suffi d'ajouter cette action : -action : Special Effect - Create Special Effect On Unit Special Effect. Create a special effect attached to (Membre où le model doit être attaché) of (NOM DE LA CIBLE) using (MODEL DU ZIP).mdx" but i think its in french. anyway, if anyone could translate that would be nice. and ty in advance everyone ^_^ i appreciate all the effort and time for reading my post. |
| 05-26-2004, 04:32 AM | #12 | |
Quote:
"MODE D EMPLOYS ARM OR EQUIPMENT: If you want to attach the model to a unit, it been enough do this action: - action: Special Effect - Create Special Effect On Unit Special Effect. Create has special effect attached to (Member where the model must be attached) of (NAME OF the TARGET) using (MODEL OF ZIP).mdx" |
| 05-26-2004, 03:44 PM | #13 |
I've done this before and add special effect really isn't the desired way to go. What it does is it'll add the effect to the model but if you swithing out weapons or armor items to and from the model the art will still show up on the model 5 or 6 seconds after he's dropped the item. Best way I found out how to do this is to make a custom ability and then add the abillity to whatever item you want the hero to manipulate. But in order to make a weapon show up for the custom ability you need to change the Art Caster to (example.mdx) then change the Art Target to (example.mdx) then Make the Art Target attachment point (hand,left) or (hand,right). Now it's important to note that in the attachment point in the item it'll only recognize one word at a time so if you type hand left in the string it'll only read hand. So for the Art Target attachment you need two strings one that says (hand) and the other that says (left) or (right) it should come up looking like (hand,left) or (hand,right). Once you do that and put it all together it should work perfect. ;) Sincerely, Strom Stonebeard |
| 05-28-2004, 07:20 PM | #14 | |
Quote:
ok so far i have figured out how to attach something like a sword. but let me ask u this if i may. there are wings in the download section of this website that can be attached. what command do i need to attach the wings to the back of the model. would it be "Create has special effect attached to (back) of (NAME OF the TARGET) using (MODEL OF ZIP).mdx". if so then plz tell me. i believe my biggest problem is that i don't know the commands for where to attach things. like attaching the wings or attaching a helmet. ty in advance ^_^ |
| 06-07-2004, 02:53 PM | #15 |
I have another problem for this. My hero takes item, then the trigger with weapon special effect run. But when the item is dropped, the special efect is still there, Destroy special efect dont work. |
