| 10-20-2002, 07:35 PM | #1 |
Okay, I'm trying to make it so that someone can only select 9 units instead of the normal 12. I finally got it to work, but the problem is, it's slow... What happens is, the player selects a bunch of units, and then my trigger deselects a random unit unitil there are only 9 selected. In the time it's taking to deselect the units, the player can still give all 12 units a command, or put them all in a group... now, this is annoying for the player to do, but it's still exploitable. If you know a better way of doing this, please post. Here is my trigger: Code:
Remove Units From Selection -Events: -----Player 1 (Red) Selects a unit -Conditions: -Actions: -----Trigger - Turn off (This trigger) -----If ((Number of units in (Units currently selected by (Triggering Player))) Greater than 9) then do (Selection - Remove (Random unit from (Units currently selected by (Triggering Player))) from selection) else do (Do nothing) -----...ABOVE ACTION REPEATED TWICE -----Trigger - Turn on (This trigger) |
| 10-21-2002, 12:32 AM | #2 |
Guest | nggg, why would that be useful? more is often better.... |
| 10-21-2002, 02:24 AM | #3 |
Guest | i agree a lot of times i want to be able to select more like 18-24 units |
| 10-21-2002, 04:53 AM | #4 |
Sigh... do I have to explain this EVERY TIME I post? I am doing a WC2 Mod, and am trying to be true to the WC2 style. That's why, so now on with the ideas... |
