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Advanced Triggers Section - Help plz

05-19-2004, 04:34 AM#1
Zero
Sigh. Since I havn't found a way to take off autocast from spells, I decided to try something different. I took the base model for frost armor and changed it so you can cast it on only enemies. I took off the forstarmor buff and added the feariefire buff. With this set I decided to make a trigger to do the rest.

The thing is... I found a way to do it, but when I try to use the "Advanced -" anything trigger, it disable it. The description in the advanced section says to add the "Advanced - Initilaze Advanced Triggers" to the map initilization. It says "All actions in the 'Advanced -' category require this action on map initialization. I added this and tried adding a few others and allways got the same result; whenever I tried to save it would disable the trigger.

Does anyone know what the hell is going on with these? Or if you could present anoter way of making this spell work. Either one would help. Thx :\
05-19-2004, 04:39 AM#2
Pyrokinesis
Since the triggers run in order - make this the TOP trigger - and leave it as the top.

Events: Map init.
Actions: Advanced - Initialize advanced triggers

Now use any of the advanced actions WEU features in your triggers and it should be fine, (well not any actions i found that the add hero glow crashes game).
05-19-2004, 05:00 AM#3
Zero
Quote:
Originally Posted by Pyrokinesis
Since the triggers run in order - make this the TOP trigger - and leave it as the top.

Events: Map init.
Actions: Advanced - Initialize advanced triggers

Now use any of the advanced actions WEU features in your triggers and it should be fine, (well not any actions i found that the add hero glow crashes game).

When I did this I got this error:

===========================================================================
// Trigger: Untitled Trigger 001
//===========================================================================
function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
call InitAdvancedTriggers( )
endfunction

The " call InitAdvancedTriggers( )" section was highlighted. :\
05-19-2004, 06:59 PM#4
Vexorian
You used the enhancer to include advanced triggers in your map , right?

And I don't see how this is related to frost armor
05-19-2004, 11:43 PM#5
ThyFlame
Probably a result of using an editor that isn't meant for this version.

1.14 editor on 1.15 WC3.
05-20-2004, 12:56 AM#6
Zero
Quote:
Originally Posted by Lord Vexorian
You used the enhancer to include advanced triggers in your map , right?

And I don't see how this is related to frost armor


No, I didn't use "the enhancer" assuming that it is another program? Frost armor has nothing to do with anything, besides being a base spell that lets me target a single unit.
05-22-2004, 02:55 PM#7
Vexorian
Well, you HAVE to use the enhancer to import the stuff, the WeU enhancer should be in your start menu at the same position of WeU, or try reading the readme after all