| 05-19-2004, 12:59 PM | #1 |
I have 3 triggers I'd like to share with this site. 1. Unconventional experience (requires that experience be disabled and is a great way to keep everyone's levels balanced in an RPG game. This system is a WC3 version of the EXP system used by Chrono Cross) Events: A unit owned by Player E dies (where E= number of enemy player) Conditions: Unit type of dying unit equal to (unit you want to use for giving experience most likely a boss) Actions: Enable experience for (unit you want to have leveled up. Note, this action must be repeated for all party members) -Set Level of (unit you want to level up) to target level (usually a one level increase) -Disable experience for (unit you want to level up) 2. Unit/region efficient methods for selecting/transporting units to a new location. (Credits go to the creator of Reign of Satire for inventing this novel system which invloves right clicking on a target unit) Events: A unit owned by player X (where X= player that orders a unit) is issued an order targeting a unit Conditions: Target of issued order equal to unit you want to use as teleporter (or hero you want to select) -(If using system for selection) Unit type of ordered unit equal to selecter unit. Actions: (If using for selection) Remove ordered unit from the game -Change ownership of target of issued order to owner of ordered unit. -Move Target of Issued order to (starting region). -(If using for movement) Move ordered unit instantly to (region you want the unit teleported to) -Play sound Mass Teleport -Wait .5 seconds -Lock Camera for (owner of ordered unit) to position of ordered unit. -Reset Camera for owner of ordered unit). 3. Non lethal map protection (A system I'm working on that will allow a game to be protected from map thieves AND allow newbies to open maps solely for learning purposes. Note that this system must be well hidden to make sure it isn't eliminated by map thieves. I've only perfected one level of protection right now, but I am working on additional levels using my own map as a test subject. It works by checking the parameters of the game against the specifications intended by the map maker and if they dont match, the game is programmed to end in defeat for all players at the start of the game.) -Events: Map initialization -Actions: Wait 2 seconds (Note: While game checks parameters.) -If strength of Parameter Hero (where parameter is hero being tested)+ agility of parameter hero+ Intellegence of parameter hero not equal to (number set by creator) then end game in defeat for all players otherwise do nothing. (Note: will have to repeat this trigger multiple times for each parameter hero and this trigger should exclude extra modifiers.) Hope you like these triggers. :D |
| 05-19-2004, 01:54 PM | #2 |
basically, map protection is for protecting the models/skins/triggering to be stolen from a project, not editing a hero, lol welcome to the forums |
| 05-19-2004, 02:08 PM | #3 |
I'm confused. I've always thought map protection was for making sure a game stays balanced so that nobody rigs a paticular unit, hero, or race in their favor. (hopefully if trigger idea 3 works right and becomes popular, file damaging methods (a practice I'm strongly opposed to because it robs people of sources of learning) will become obselete. |
| 05-20-2004, 06:57 PM | #4 |
Did you type that all out...? Also, can you put that in the [*code] [*/code] format (without the astrix's). When you need to copy an entire trigger, click on the trigger's name and do this.. Edit --> Copy as Text. |
