| 05-21-2004, 09:51 PM | #1 |
I am wondering if anyone knows any good diplomacy triggers. Where a player owns like a city per say and gets money every 2 minutes, but other players can take that city and then they can receive the money for it, like Europa. |
| 05-21-2004, 09:53 PM | #2 |
that's easy triggering Event: player owned <building> moves to <region> ------Periodic Event: every <seconds> Action: Give <amount> of gold to <owner of triggering unit> |
| 05-21-2004, 10:38 PM | #3 |
in my map i have these triggers if u take over a "province" (you do this by surrounding it for 5 seconds with 2 units or 1 building ) that player gets control.....and +x gold +X wood every X seconds of game...wanna see the triggers> |
| 05-21-2004, 10:39 PM | #4 |
Gravity in wc3....is it worth it? i had an engine ready but its so easy to forge just using animations and special effects what would it be useful for> |
| 05-22-2004, 12:03 AM | #5 | |
Quote:
What does this have to do with anything? Code:
Money
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Building)) Equal to Player[(Integer A)]
Then - Actions
Player - Set Player[(Integer A)] Current gold to ((Player 1 (Red) Current gold) + 5)
Else - ActionsTo use this trigger, make sure that Player[1] is Player 1, Player[2] is Player 2,, and so on. Set the variables at the beginning of the map. |
| 05-22-2004, 11:59 AM | #6 |
****, that was supposd to be new thread sorry |
| 05-22-2004, 06:48 PM | #7 | |
Quote:
Azn that wouldn't work, because the trigger would take place only when your building entered the region, not by a timer, which means you would need to rebuild in that region every time you wanted gold, But I have created a system that works, so thanks for the help every1. **edit** But i do have another question anyone know how to raise the camera view for gameplay, everything i have tried dosnt seem to work. |
