| 10-21-2002, 05:05 AM | #1 |
Guest | Would it be possible to(like in RA and RA2) make something teleport, but take time to warp in using triggers? ALthgouh this is quite away for my mod, i would like to know so i can write it down, and I wont be so rushed for it. |
| 10-21-2002, 05:53 AM | #2 |
Even though this is in the wrong forum, here's your answer ![]() Code:
Chronoshift -Events: -----Unit - A unit owned by Player 1 (Red) Is issued an order targetting a point -Conditions: -----((Issued order) Equal to (Order(move))) or ((Issued order) Equal to (Order(smart))) -----(Unit type of (Ordered unit)) Equal to Chronotrooper -Actions: -----Trigger - Turn off (This trigger) -----Unit - Make (Ordered Unit) face (Target point of issued order) over 0.00 seconds -----Wait 0.00 seconds -----Unit - Move (Ordered unit) instantly to (Target point of issued order) -----Unit - Pause (Ordered unit) -----Wait 5.00 seconds -----Unit - Unpause (Ordered unit) -----Trigger - Turn on (This trigger) EDIT: I removed that Set X= thing... I musta been tired when I wrote that :sweatdrop |
| 10-21-2002, 06:41 AM | #3 |
Guest | damn, thanks man, i was truely fearing whether or not it would be doable. Ill try to keep people updated frequently with my mod. |
| 10-21-2002, 04:32 PM | #4 |
No problem man, I hop your RA mod works out :D |
| 10-21-2002, 10:30 PM | #5 |
whats chronoshift supposed to do? |
| 10-22-2002, 01:45 AM | #6 |
It's a teleport-type power from Red Alert |
| 10-23-2002, 03:20 AM | #7 |
It teleports yours or the enemys unit, it can be used to teleport the enemys unit into the sea to kill them. |
| 10-23-2002, 03:28 AM | #8 |
he making chronosphere or trooper? |
| 10-23-2002, 02:59 PM | #9 |
Both, I would imagine, but this trigger is for a Chronotrooper, not Chronosphere |
| 11-15-2002, 07:45 PM | #10 |
sorry for posting to such an old thread but I'm cleaning out this forum nd trying to get rid of presidences where I ignored a post asking a Q. |
| 11-16-2002, 03:14 AM | #11 |
Guest | Chronoshifting is an instant teleportationt echnique from RA and RA2. When your Chronoshift, it takes time to catch up with yourself and your body matter to shift, so you are sort of frozen in time for a few moments after Chronoshifting, making you open for attack. The farther you travel, the longer it takes to phase back into reality and be able to move. A trigger related to distance can really make chronoshifting interesting. While phasing back in, you can attack a special effect like a modifyied plauge cloud that looks bluish colored to indicate you are phasing back into time. You can also make the unit slightly transparent while shifting. The Chronotropper's attack also will use a trigger. His damage could be negative so he deals no damage. Or something. Then, when the Tropper attacks, it pauses the attacked unit and somehow calculates its HP. If it has an HP of say 60, then after the unit is attacked, and constantly attacked, it instantly dies after 10 seconds. A 6000 HP unit might take one minute to kill. This can all be done through triggers, but im too sleepy to figure it out right now. |
