| 05-22-2004, 05:05 PM | #1 |
How does warcraft tell whether a game is multiplayer or singleplayer for the purposes of saving the cache? Is it the number of human players in the game, or an actual JASS native? |
| 05-22-2004, 08:39 PM | #2 |
lol :) I'm sure WC3 notices if the game is multiplayer or not. As there is quite much more to playing multiplayer than playing alone. Heh. But no, it's nothing as simple as a JASS function. Cubasis |
| 05-22-2004, 11:22 PM | #3 |
I was just wondering, though, if, for instance, desyncing from the network, having all other players disconnect, or something similar would qualify a game as single-player. But I suppose you're right, it's probably something internal. |
| 05-22-2004, 11:29 PM | #4 |
and even if desyncing would work there won't be anyway to load the saved games in multiplayer anyways |
