| 10-21-2002, 06:21 AM | #1 |
Guest | I'm interested in what this trigger actually does. Does it make a units corpse last forever or just for an extended period of time. If its a period of time does anybody know for how long. Also how in the hell would I impliment the trigger to suspend the corpses of ALL marines on the map? I can only figure out how to do it if I specify a single unit at a time which is insane. Please respond to this last question by giving me a text version of the trigger. ie: Event - blah Condition - blah Action - blah blah Also if it only extends the corpse delay for a certain period of time is there anyway to manipulate this function, possibly with a few more triggers or variables, that would allow the corpse to last forever. Thanks Dark JoJo P.S. I need the corpses to be around so I can revive them, not to make it look like mass carnage has ensued. |
| 10-21-2002, 02:20 PM | #2 |
Eh, I believe there's a % indicating how much to slow it down. If not, then I would think it would last forever. Also, if you need corpses to revive, just create them with the unit create corpse action. |
| 10-21-2002, 03:14 PM | #3 |
All suspend corpse decay does is prevent the bones from disappearing. But it does do this permanently. |
| 10-21-2002, 07:58 PM | #4 |
Guest | Okay if it does suspend the bones decay perminantly then can you tell me why corpses are disappearing off of the map that have been suspended? I'm assuming that if too many corpses are on the map at one time the game automatically starts to remove them even if they have been suspended; for memory reasons. |
| 10-21-2002, 08:55 PM | #5 |
Use the animation actions |
| 10-21-2002, 09:26 PM | #6 |
Guest | Use them to accomlish what? |
