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Dealing with player names in save+load

05-23-2004, 08:35 AM#1
orcmasta
I'm wondering how u set the variable to player's name and how u load it up. Can anyone explain? Thx.
05-23-2004, 10:40 AM#2
MaD[Lion]
I have done this before in my admin system. That means everytime i join a game with my map, i automatically become admin. Pretty cool :) Because everytime i enter i get a welcome message and all my heroes got a special death animation+a special effect over head.
What you do is that you make a condition like this:
if string playername of(player1) or (player2) or (Player3)-...and so on- equal to string (MaD[Lion]) then do ...(the action you want) - else do ...something... This is the concept of it.
05-23-2004, 01:12 PM#3
johnfn
I think you missed that he may have been doing it for the save+load code. In that case, just use one of the letters (or the first and last letter) for his name. Putting a big name in the code would make the code much longer, not to mention how easy it would be to spot (considering you didnt use any encryption on it)