| 10-21-2002, 01:02 PM | #1 |
Guest | If so, how? Also can i edit the amount of gold or lumber that worker is carrying? |
| 10-21-2002, 02:13 PM | #2 |
Guest | Nope, .. that is, I havent come across it and have ben using the editor fora while. You could try to get the same effect with the give property trigger, but giving a UNIT wood / Gold is impossible I think. |
| 10-21-2002, 07:58 PM | #3 |
Guest | Can't you use the Bounty sections in the unit editor? I don't think they work for lumber though. |
| 10-21-2002, 08:49 PM | #4 | |
Quote:
EDIT: I had an idea... are these peons going to be somewhere out of sight when the player joins, or are they gonna be right there? If they aren't gonna be right there, you could put a gold mine and some trees near them and have them harvest/mine. Then, detect a unit when it is issued a "resumeharvesting" command, stop the unit. Then, when all the peons have mined/harvested, remove the gold mine and trees. Ta da! |
| 10-21-2002, 08:52 PM | #5 |
Guest | I thought he was talking about peasants having gold so when you killed them you got it...sorry for any confusion. |
| 10-21-2002, 09:45 PM | #6 |
You know, if all you want is for them to LOOK like they have gold, you can use Animation - add tag "Gold" to unit Same for lumber. -The Great and Immortal Lord Imperialist Insaniteus- -------------------------A Chicken walks into a bar with her family, and after about 1 minute yells "Stop with the FOWL launguage!" PS: Yes I am running outta good ideas :( |
| 10-22-2002, 02:01 AM | #7 |
Yeah, you could just have them mine some gold or lumber and then instantly move them to where you want. Oh BTW, Insaniteus, your chicken joke thing was lame. |
| 10-23-2002, 11:53 AM | #8 |
Guest | lol...Insaniteus's joke was so lame it was funny. |
