| 05-24-2004, 01:34 AM | #1 |
Well I made a map.. its heavy on similar triggers that setup things for each player red thru to brown, now the bug.. when i load the map in single player i cannot manipulate any units in any way except to click the hero icons in the top-left corner, even then i cant issue orders, when i try to select units nothing happens, no green lassoo, the only thing i can do is go to the menus, the game itself refuses to be manipulated. i have figured out that it occurs when i dont have a full game of players, when i have all 12 players things work fine, but any less results in the bug, i do not know if it affects everyone, i have only tested it in single player with comp players. after discovering that it occurs when i do not have a full game i am guessing it has someting to do with my extensive triggers which are all mostly similar so as to setup each player, i cannot determine which set is causing it though.. a little info.. my map has about 150 triggers, 100 of those are for player setup so theres only 8 really different ones out of that 100.. and my map initialization triggers has 160 or so lines to it one question i thought of while writing this post is.. i wonder if i have defeated a player using triggers, but i have triggers running which target that player if something bad could happen.. any help or suggestions would be appreciated, thanks |
| 05-24-2004, 07:46 AM | #2 |
Well, there did indeed used to be a bug where some of the interface tidbits stopped functioning if a player was defeated during the game. I'm not sure if that was ever fixed. Removing any function that defeats a player would allow you to test this. I bet that almost all of your triggers that are multiplied for each player could, in fact, be condensed into one trigger each. In fact, I'd say I'm 87.5% or more sure of it. Cutting down on the sheer ridiculous number of triggers will make your process of debugging possible, if not necessarily easy. |
