| 05-24-2004, 06:19 AM | #1 |
As some of you may know, I'm working on a tower defense that has a heavy focus on attack and armor types. I've made custom attack and armor types (Six attack types for each race, and seven armor types, each completed with an icon and name, as well as text), but it seems to get really, really messy. This issue is hard to explain, but I'll try my best. Basically, somewhere between converting normal attack and armor types (Fortified, seige, light, heavy, piercing.. things like that) to the new ones (Fire, frost, nature), things get really messy. On top of that, in the game interface menu under the advanced menu, there's multiple boxes to enter information for the same attack and/or armor type. I mean, there's six different areas to enter text for a Normal type attack alone. I gave each tower it's corresponding armor and attack type, and pinned down which text box I needed to modify for each attack type, but all of that doesn't seem needed... I dunno, everything seems unorganized. I also modified the damage tables, but none of it seems to work. Can someone please clarify this for me? I have a feeling I'm doing something wrong, or there's some easier way... Thanks. __________________ |
| 05-24-2004, 07:41 AM | #2 |
You know that, for each setting in Gameplay Constants, there are values for all the possible combinations? So, for one attack type, there's damage ratios for each armor type listed, and you'll have to set them all. I can't quite tell from your post if you're aware of how that works. When you open up a field, it lists all the different values and their meanings. |
