| 10-21-2002, 09:28 PM | #1 |
Guest | Okay what I want to be able to do is to have any corpse, except the marine unit type, to be removed from that map after five seconds after death. How do I accomplish this while excluding the marine unit type from the trigger? |
| 10-21-2002, 09:40 PM | #2 |
Make a unit group variable First Trigger Event - periodic, every 0.01 seconds Actions - Unit Group - Pick every unit in playable map area and do add picked unit to (Variable) ------------Unit Group - Pick every unit of type Marine and do remove picked unit from (Variable) Next Trigger Event - a unit owned by player dies Condition - unit is unit group (Variable) equal to true Action -Wait 5 seconds ---------remove dying unit from game This should do it, although remove unit caused increased lag, especcially in a madness type map. -The Great and Immortal Lord Imperialist Insaniteus- ----------------------I'm so smart, and handsome too! |
| 10-21-2002, 10:24 PM | #3 |
event: unit dies condition: unit is of type (marine = false [boolean] action:for each integer from a to (number of players) do wait 5 sec. [this ive heard fixes the wait bug] remove (dieing unit) |
| 10-21-2002, 10:46 PM | #4 |
Guest | Really? This will increase the lag?! This was suggested to me in another post where I was asking how to decrease the lag in my madness map. They said removing the corpses on a timer would do it. Arg :( Thank you for the feedback guys |
| 10-22-2002, 05:42 AM | #5 |
Argh... Mythmon little SOB, "UPSTAGE ME WHY DON'T YA!!" Ok, you win this round, but NEXT TIME...next time...lol -Insaniteus- ---------------------I hate it when people make me look dumb. EDIT: WAIT! I GOT IT! If you want the corpses to vanish without using the bugged Remove unit trigger then you need to use Action - Animation - set dying unit animation speed to 1000x. The corpses will vanish in no time flat! Let's se Mythman do THAT lol. |
| 10-22-2002, 11:46 AM | #6 |
Guest | does that work? I like that idea |
| 10-22-2002, 08:12 PM | #7 |
Guest | oh yeah it works :) like a charm |
