| 05-25-2004, 02:07 PM | #1 |
I'm at school right now, but it's only free time I had to write this. I'm working on a triggering system to develope a series of upgrade/equip/development trees, but I hit a rather noobish wall I suppose. I will paste the exact trigger when I get home, but for now: C - Unit begins to cast ability A - If : Ability being cast = (ability1) Then: do ____ When I test it, and click the ability, the game crashes and I get an error message. The ability itself was... shit... I forget, but I selected a skill and removed it's stats, so all you can do is click it, and nothign will happen. I think I did somethign to the skill to make the game crash. So what it comes down to is, I think, what's a good way to make a dud-skill that does nothing, but a trigger can recognize that it is being cast? Thanks. |
| 05-25-2004, 02:10 PM | #2 |
Try basing the ability of off other abilities. Some good dummy abillities are thunder clap, frost armor(non auto-cast), evasion and tranquility. |
