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Where are the in-game messages stored in the mpq?

05-26-2004, 06:48 PM#1
DestintheValian
I'm referring to the ones you can alter in WorldEdit using "Custom Game Interface": "Acoylte must summon on blight", "build more farms", etc. I've spent the past hour or so looking through the war3.mpq and war3x.mpq for a spreadsheet or text file that contains those strings, but I haven't been able to find them so I can edit them for our SEMPQ mod. Anyone found them?
05-28-2004, 07:40 AM#2
HEZZA
Quote:
Originally Posted by DestintheValian
I'm referring to the ones you can alter in WorldEdit using "Custom Game Interface": "Acoylte must summon on blight", "build more farms", etc. I've spent the past hour or so looking through the war3.mpq and war3x.mpq for a spreadsheet or text file that contains those strings, but I haven't been able to find them so I can edit them for our SEMPQ mod. Anyone found them?

ADVANCED > GAMEPLAY INTERFACE >

scroll down theres a few hundreds lines of text
05-28-2004, 04:07 PM#3
DestintheValian
...I KNOW where it's kept in the WorldEdit maps, and said so quite explicitly. I want to know WHERE THE SPREADSHEET IN WAR3.MPQ OR WAR3X.MPQ THAT STORES THIS DATA IS. I want to alter this data so that we can use a SEMPQ to permanently change the interface messages (among other things) to our standards. This way we don't have to code a new user interface for every map we do.
05-29-2004, 01:53 AM#4
HEZZA
yeah but why
it easier to do what i said
i cant figure out why want to do that tho
05-29-2004, 03:34 AM#5
Balthamos
Hezza, I think what he's trying to do is make a string of maps, like a campaign or something, and instead of going into every single map and changing all the values to the correct ones (which would take a while, and think about what if he needed to change something 8 maps down the line? he'd have to go back over it all again) but with direct mpq manipulation he'll be able to change every map's data very quickly. However I am not sure of how to do this anyway, does anyone else know? It's been a long time since I've done mpq editing and I think I've lost the necessary files for doing it anyway.
05-29-2004, 06:11 AM#6
slunk731
I believe the strings are actually kept only inside the maps? Sorta like how war3map.j is done..... maybe? *pops open WinMPQ* Huh. Guess not... how bizarree.....