| 05-26-2004, 06:48 PM | #1 |
I'm referring to the ones you can alter in WorldEdit using "Custom Game Interface": "Acoylte must summon on blight", "build more farms", etc. I've spent the past hour or so looking through the war3.mpq and war3x.mpq for a spreadsheet or text file that contains those strings, but I haven't been able to find them so I can edit them for our SEMPQ mod. Anyone found them? |
| 05-28-2004, 07:40 AM | #2 | |
Quote:
ADVANCED > GAMEPLAY INTERFACE > scroll down theres a few hundreds lines of text |
| 05-28-2004, 04:07 PM | #3 |
...I KNOW where it's kept in the WorldEdit maps, and said so quite explicitly. I want to know WHERE THE SPREADSHEET IN WAR3.MPQ OR WAR3X.MPQ THAT STORES THIS DATA IS. I want to alter this data so that we can use a SEMPQ to permanently change the interface messages (among other things) to our standards. This way we don't have to code a new user interface for every map we do. |
| 05-29-2004, 01:53 AM | #4 |
yeah but why it easier to do what i said i cant figure out why want to do that tho |
| 05-29-2004, 03:34 AM | #5 |
Hezza, I think what he's trying to do is make a string of maps, like a campaign or something, and instead of going into every single map and changing all the values to the correct ones (which would take a while, and think about what if he needed to change something 8 maps down the line? he'd have to go back over it all again) but with direct mpq manipulation he'll be able to change every map's data very quickly. However I am not sure of how to do this anyway, does anyone else know? It's been a long time since I've done mpq editing and I think I've lost the necessary files for doing it anyway. |
| 05-29-2004, 06:11 AM | #6 |
I believe the strings are actually kept only inside the maps? Sorta like how war3map.j is done..... maybe? *pops open WinMPQ* Huh. Guess not... how bizarree..... |
