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Metamorphosis effect

05-27-2004, 06:17 PM#1
Heptameron
I need a way to get a good Metamorphosis transition between a Hero with the Overlord model and a Demon Hunter (Demon Form). Right now, the morph has absolutely no effect (since the Overlord model doesn't have a Morph animation) and the unmorph has the standard Meta animation, ending with a Demon Hunter being visible for a split second (it appears Meta uses the alternate form model for the unmorph animation).

So, what can I do to make a good special effect (and sound effect), both ways? Thanks in advance.
05-27-2004, 06:38 PM#2
DaKaN
best thing to do is find an effect you want, and in response to the event of unit casting the metaphorph, you create that spell effect on the unit using the trigger
05-27-2004, 07:06 PM#3
Heptameron
Unfortunately, there are some issues with that way. First, there's no Metamorphosis effect; it's part of the model. Second, if I decide to use another effect, I have to somehow keep the "unmorph" effect from playing.
05-27-2004, 09:08 PM#4
DaKaN
well my point was not that you could add an effect to a model, but put something ontop of the model to "hide" its appearance sort of. the unmorph effect you cant stop from playin as far as i know, however you said your problem was going from a unit that didnt have the morph into the morphed DH

I dont see a problem with that since the unmorph is part of the DH's morhphed model

My solution was, when the player morphs the overlord, play your own effect as an attachedment to the origin, then it will morph into the DH's model, and the unmorph will be fine since that animation exists.
05-27-2004, 09:17 PM#5
Heptameron
I know what your solution is. Here are my points:
  • There is no Metamorphosis effect.
  • It looks really tacky if the morph and unmorph effects are different.
  • The unmorph animation shows a Demon Hunter for a split second at the end of the animation, which looks really tacky with a different model.

If I play a special effect for morphing, I'll either need the Metamorphosis effect or I'll need to change the unmorph effect. And I still need to get rid of that phantom DH.
05-27-2004, 09:28 PM#6
johnfn
Quote:
Originally Posted by newtfeet
And I still need to get rid of that phantom DH.
Well, heres a possible solution to one of your problems: why dont you just remove the metamorphasizing (sp?) unit the split second before its done and replace it with the finished unit? This could make it look good or it could be bad; its just my idea.
05-28-2004, 02:53 AM#7
logik
yeh like...

unit begins casting ability...

unit = overlord dude

create one demonhunter with metamorphisis make the demon hunter use metamorphisis

add last created unit to transform (variable)
change owner of overlord
move overload to remoteplace<gen>
hide overlord.
run change back<Gen> (trigger)

and when the timer goes out...

wait (duration of metamorphisis)

move overlord to position of transform
kill and remove transform from game
show overlord
change ownership of overlord to player-you
turn off this trigger



ok this might not work... i am just working off the top of my head... but still worth a go...

u might be able to tranfer the xp from the demon hunter to you hero... i dunno...
05-28-2004, 03:35 AM#8
Heptameron
I dunno... I'm hesitant to fake morphing with triggers... there are so many complex things to cover; XP, items, etc...