| 05-29-2004, 12:32 AM | #1 |
You know how Page Up and Page Down (alone) will make a doodad taller or shorter? Well, it shows fine in the World Editor, but when I enter the game, it goes back to its original size. This also applies to enlargement. How do I fix this? I use UMSWE, the latest version. EDIT: I will like to request for any INDOOR doodad packages you have. This includes new bookcases, tables, chairs, and all those goodies ^_^ (especially carpets; I need them) |
| 05-29-2004, 12:49 AM | #2 |
Its because UMSWE uses a custom .txt file that raises the max scale size but in-game the game doesn't use this so it reverts to the old max scale sizes. What you'll need to do is import the custom file UMSWE uses, but I'm not sure which one it is or what path it goes to. |
| 05-29-2004, 02:09 AM | #3 |
i wouldn't suggest UMSWE for anything other than advanced GUI stuff. |
| 05-29-2004, 12:03 PM | #4 |
If you dont feel like importing n setting things, just open the object editor n change the min and max scale of your object from 0.01 n 10, to something like 0.2 n 9. Although, this might prove to be an even bigger hasle in the long run. |
| 05-29-2004, 02:41 PM | #5 |
YES! I DID IT! It was Doodads.slk and Destructibles.slk. Thanks so much :D Anyways, I still need the indoor doodads. |
| 05-29-2004, 02:59 PM | #6 |
your best chance for those is the terrain project, but that appears to have been dead for sometime |
| 05-31-2004, 10:34 AM | #7 |
i would just go to obj editor---> find the obj you want to have bigger----> minimum scale = 0.01 and maximum = 999999999 (the WE will correct "9999..." to as much as it allows)----> then you scale it up in the WE terrain screen, and when you start the game WOaLAH! its the same size you saw it in the WE... |
